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SnailTea

SnailTea

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SnailTea
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  • @Angelicus23 said:

    carry your character level to 20, 30 and 40 respectively

    yh the mechanic is different to pc and consoles

    So after I level them to the respective levels they just have a chance of being available in the other character's levelling rewards?

  • I wouldn't mind that! I often find myself trying to not rank up any further so I don't get into red ranks, so a mode without ranking where you can just chill and play some matches sounds fun.

  • @NorbiZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1397429#Comment_1397429

    Alright, sorry. I do like the concept, it's not bad, I just found the idea of FNAF in DBD ridiculous.

    Yeah, I personally think it's a pretty goofy idea but I mostly made the concept because it's a somewhat popular discussion topic at the moment. I think it's a pretty hit or miss idea. If handled right, I think it could be pretty scary but they'd need to change a few things such as the designs of the characters. But, if handled wrong, it could become an even bigger joke in the game than people running self care with no mither.

  • Oni. I'd like to keep my tongue when I go to the afterlife.

  • Sure, sometimes it hurts when there are two survivors left and the killer gets both of you due to NOED, but it's a perk in a game based off using perks. Just finish the match, take your bloodpoints and get in a new game. Everyone's gonna play the game a little bit differently, and everyones gonna have unique perk builds that just work for them. Also, just cleanse totems. (Survivor Main btw, sorry killer mains that people are like this)

  • I'm an xbox player, and while I want to play more killer (I bought ghostface, oni and myers recently) the long wait times generally put me off it. I wait around 15 minutes either to get matched with 4 rank 20s, or 4 rank 1s. (Green ranks btw).

  • @ThisGuuy83 said:

    That's a hard PASS

    A FNaF chapter is highly controversial and not for everyone, but thank you for reading my concept!

  • YES. Plague is my most played killer, and I stayed in gray ranks the entire time. Now i've just decided to move to Oni and Ghostface, then switch back to Plague when I feel like it.

  • Yui. She's just so cool! Also her cosmetics rock and can match with her base outfit quite well!

  • @NuclearBurrito said:

    Base stats?

    Also his power is just tracking. So unless he's a 120% Killer or something he's going to end up just being outclassed by Doctor or Legion.

    Thank you for reading my concept! As most killers such as Doctor have some sort of offensive or hindering ability, and Springtrap's just a tracker, I imagine he would have 120% speed, being the fastest killer in the game (Minus Legion in frenzy). He would also have a standard terror radius, although his 'Security Measures' perk could work very nicely with perks such as Monitor and Abuse. Thank you for the feedback! 🐌

  • @NightmareReborn said:

    Oh boy, oh boy! I always love a good FNaF chapter concept.

    Part 1: I definitely think you went with the right character, but I never really considered Golden Freddy as an option. Still, I think the issues with him boil down to what makes the others ineligible.

    Part 2: As for Springtrap's design, I like the idea of altering him in some ways to make him look more gory. However, I still think he should stay faithful to his original design. I love the idea of seeing the corpse a little more, but I wouldn't want to see Springtrap withered too much considering he's already pretty withered, and it wouldn't take much more before he becomes unrecognizable. I also like the idea of scraping/metallic walking sounds being used, as well as the idea of him limping around a bit (although, I don't really know how a fleshy squish could sound natural with him walking around, but I'm no sound designer, and it could properly fit if executed correctly I imagine). For the weapon, the idea of a clawed hand is pretty neat. They could design it similarly to how a nightmare animatronic's hand looks like.

    "The Amalgamation" is a pretty neat name as well.

    I already know I'm going to sound like a huge lore nerd when I say this, but Springtrap's canon death was actually caused by the fire at the end of Freddy Fazbear's Pizzeria Simulator. Although the spring-locks snapping in the suit technically did kill him, his soul was trapped within the suit, allowing him to possess it. Later on, the suit was burned, releasing his soul and sending it to hell.

    As for the perks, they're also pretty neat, but what would their different levels be like?

    A killer’s addiction: I like the idea of this perk, but it would have to be balanced really carefully considering it could be really powerful or really weak depending on how much you alter these stats.

    Security Measures: I like where this perk is headed, but I think the gen repair slowness is sort of negated when survivors can make it up with the extra skill checks they get.

    Springtrap: I lowkey love this perk. It would be super satisfying when it works, even if it's a tad situational. My only real issue with the perk is the name (just since its the name of the killer, and I feel like that would make things a little confusing).

    As for the map, I think the first place is also the best route to go. Although, I think a better idea for making it bigger would to just make the outside of the restaurant playable as well. It would allow the location to be faithful to the original, while allowing for a bigger map.

    Aite, that's all I had to say. Epic job!

    Thank you for the very in-depth feedback! In regards to the lore, It's been a year or so since I've revisited FNaF so I mostly wrote that section based off memory and the occasional wiki article. If I revisit this concept I will rewrite the paragraph using this information! In terms of the perks, I imagine that 'A killer's addiction' would decrease attack recovery speed by 15/25/35%, or 20/30/40% with 3 tokens, and would increase walking speed by 5/6/7% with 2 tokens, or 7/8/9% with 3 tokens. If I revisit the concept the perk may change in some shape or form, I'm not sure yet. With 'Security measures', I imagine the skill checks would be more difficult than usual, although not much of a challenge to more experienced players. Think of a skill check similar to this:

    image.png

    In regards to the Springtrap perk, I'm glad you like it! It's my personal favourite of the three. I chose the name because it made the most sense from my other choices, although I can see how it would get confusing as everyone knows who Springtrap is. (Myers' title is 'The Shape', but everyone calls him Myers anyway.) Other possible names could be 'Delicate mechanisms' or perhaps 'Springlock'. Again, thank you very much for the feedback, it's super appreciated! 🐌

  • @OniKobayashi said:

    No.

    I understand that FNaF in DBD is a bit of a controversial subject, but thank you for reading my concept!

  • @txcrnr said:

    I knew I usually did the brunt of the generators when I was playing solo, but Jesus Christ, Bond just proves it... Watch as your teammates crouch in a corner for 5 gens, crouch walking without urban evasion when the killer is nowhere near, and running away from any generator in fear that the killer might patrol there.

    Guys, seriously, it's simple- If you're not in a chase, not healing, etc, just do a ######### gen

    I run bond a lot since I don’t have any friends who play, plus my fear usually leads me to play alone, not find others to get in a sfw with. If you see a teammate not doing anything with bond, when I’m being chased I usually lead the killer to them. It’s their fault for not participating, after all.