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Smavey

Smavey

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Smavey
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  • @Katie_met said:

    I'd like that but then you'd really have to grind out as killer to rank all of them up

    That is a fair point. After rank reset, it would be a #########.

  • @TheMadCat said:

    MMR are coming, but I don't know if we have a date for now. When it'll be up, IIRC, your Killers should have an individual MMR. It'll be easier to learn to play each Killer this way. Let me find the official notes about it, I will edit my post.

    Edit: found. It's under the section called Matchmaking Rating & Rank Rewards.

    https://forum.deadbydaylight.com/en/discussion/217721

    Thanks for taking the time to post this. But all I see that references my question is the sentence:

    "You’ll earn rewards for both Killer and Survivor separately. For example, if you reach rank 1 on both roles, you’ll receive a total of 500,000 Bloodpoints"

    I think that means, that blood points reward earned at the end of the month will be separate for survivor and killer ranks, not individual ranks.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849694#Comment_1849694

    You can get better up to a certain point, but you can't change how the game works, there's a cap limit.

    So are you agreeing with me?

  • I've been levelling up recently by a lot as a continue to play this game and get better. I'm really into horror stuff and adore this game. However I've noticed that the game is a bit unbiased and gens can be done a little too quickly, especially when survivors are efficient. I understand thats the point of the game, however sometimes you spawn and even if you find some-one straight away and chase then and down them in 1 minute, you could have 3 gens pop by the time they are hooked. I also understand that some people would say to just get better, but I think the matchmaking always puts you with survivors that are just a tad out your league and 1 mess up from killers throw the game.

    I've thought of ways that could counteract this situation for killers being so hard and reckon it would also add a bit enjoyment to the game as well:

    I believe if at the start of every game, all gens were blocked for roughly 20- 30 seconds. This gives the survivors an incentive to be stealthy, instead of for example, a SWF team having their best player find the killer and run him consistently, just leading to dull games. Especially at higher ranks, you never see survivors being stealthy because they have countless options to loop you, various ways to get saves of the killers shoulders and perks that stop any kind of snowballing a killer might be clawing onto (decisive strike, unbreakable, soul guard, borrowed time).

    Adding to this they might have to stealth around and find a component that they need to repair the gens. A part that only they could see and not the killer. This then would reward survivors if they were all stealthy (which i believe is a fun part of the game) and found their part and started repairing the generator with it. However on the flip side if the killer does find them, then he doesn't have to deal with trying to counteract 3 different survivors on different gens, and by the time he's probably hooked a survivor, the other survivors have found their part and successfully started repairing on multiple gens.

    What are your guys thoughts?

    This is my first time posting on here, so please be nice.