Shizon
Shizon
About
- Username
- Shizon
- Joined
- Visits
- 33
- Last Active
Comments
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@DerZuntor said:
They already said they can't, they made a completely new HUD System. There is no going back anymore.
git revert <sha>
git push
deploy to production
It literally takes 30 minutes including deployment time.
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I'll just say my opinion as a WebDesigner & WebDeveloper with decent UX experience.
The UI doesn't look bad itself but it a few things make the UX worse.
While it is a very good idea to distinguish the character used by survivors, but colored status icons only feel nice when everyone is uninjured. Injured icons are harder to identify between healthy ones; it was much easier when the icon was all mono white and not only the injured person-icon itself but also the red blood next to it made it immediate to locate which survivor was injured and which was not. With new UI i personally need one or two seconds to look at them to realize the situation, and it's a lot. It's distracting.
Also the hook progress and blood progress (when in dying state) feel really invisible and it's terribly impossible to say how much time there's left without staring at the icon looking for the progress bar at first, and the actual dark dark red inside it. It's painful and eye-exhausting.
The whole survivor health status section feels distant.
On the top right, bonuses feel too small and unreadable. They're temporary and i think never stack more than 2/3 at the same time, so it's pointless to dedicate a whole screen corner to them. The old position was perfect.
In general the layout makes me feel lost between informations that are too spread.
Skill checks feel bigger and more visible, which is really great and makes it much more comfortable to perform skill checks.
Hooks counter is a very good UX improvement but it could be even better with a more simple and minimal UI.
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@Kiway said:
Im just a pc player :D
But if you (or someone else) are still looking for people to play with, thats my discord: Kiway#8478
Cant add you either.
Im usually somewhere in red ranks but no pro by any means and not taking the game too seriously.
In game i only see Kiway#93ee and Kiway#640b
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@bkn said:
survivors are already the stronger side...
if they also get a free power it will be a bit op, right?
The point was to balance the thing out in some way. For example 0.15 more movement speed to killers or whatever.
@TragicSolitude said:
I think the devs have stated specifically that they want survivors to just be skins. They're worried certain survivors would be chosen over others for whatever their uniqueness is, and they don't want that to be the case. And from my point of view would definitely be hell because I can't even keep track of two survivors playing the same character.
I don't see how this should be any different from killers. Having killer powers makes killers unique and some i think are underchosen, but still picked. Survivors should be the same as them.
Or at least give me any reason to buy a survivor except for the "skin".
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That's why they should be minor advantages, just the least needed to make them different. For example a character could have 5-10% bonus duration on items like flashlights or toolboxes. It benefits a play style focused mainly on items (and would bring back plunderer's) without making too much of a difference.
And however also free to play survivors should have these, so... It's the same exact story if you think about perks, except that this is not teachable.
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Sorry but it was 3:15 here. Was hoping you'd be online at 18. I'm sorry.
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It's fine, i can wait and play a couple games.
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@NoOneKnowsNova said:
I believe it was once mentioned by the devs in which they said that they wouldn't do it to both reduce the grind and make to not make the game feel pay to win on the survivor side.
I don't believe buying a couple characters should be considered pay to win.
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I live in Italy so its 00:20 right now. I don't think I'll be playing for much more. Don't you ever play during the day?
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I added you!
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Forgot to say my name is
Shizon#2068