Scrubbag
Scrubbag
About
- Username
- Scrubbag
- Joined
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Comments
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This is a step in the right direction. The killer power and add ons don't need to be bigger than the gens remaining and having the survivors vertical rather than horizontal feels like it takes up more space than it should. I'd definitely take this immediately over the current hud though.
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There probably are a few things that could be tweaked here and there on her but she's far from the first killer I'd say needs a complete rework.
I've generally had even performance in terms of match outcomes. It really comes down to a few things. Fountain placements, map, and if the survivors actually cleanse or not. Good survivors know how to juke the puke and seldom heal until the last gen left or exit gates are ready. There's a reason why thana is a commonly recommended perk for her.
I think part of Plague's problem is she's not commonly played. I hardly ever see her when I play survivor. If people aren't used to playing against her then its going to be a miserable match for them. Her power is a little more complex than other killers so it can take a bit to get the hang of how to counter her.
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I'm a fan of the Nea jellyfish shirt. Yui has some neat cosmetics but that backpack is obnoxiously bulky. Had someone with it in one of my matches and the helmet sticks out like a sore thumb more than I expected. Oni has some neat skins and most of the charms are good too. Overall not a bad rift, not amazing either.
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Got hit with this today. I'm very thankful the survivor realized I couldn't pick her up and she crawled out of the area so I could. I don't think I'm going to be as lucky next time if it isn't fixed soon.
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I'm glad it's not just me, cause man let me tell you I was questioning some of the hits that would down me. Getting hit after a dead hard from several feet behind, on the edge of pile of boxes I had already turned the corner on, and through a tree I was already on the other side of. All different matches too, and I'm thinking it can't all be chalked up to "lol laggy killer".
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I went from one pip away from getting back into rank 1 to one pip away from falling back to 4 because of a similar issue. For whatever reason the unbroken emblem hasn't been showing up, only on 1 match where I went through hatch it showed up.
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I already miss just looking down to the lower left of the screen to see all the info I need. I've been finding the new UI has made matches where I play killer less enjoyable just by having to look all over the screen for info, survivor too but to a lesser extent.
I have no idea how or why the unbroken emblem is gone. It's cost me my rank after several matches, and its made playing survivor miserable. I should not be losing a pip in a match where it'd otherwise be a safety, or having a safety where I should have gained a pip. I'm fine with losing rank if I actually did bad that round but even when I do well I'm not progressing or worse yet being punished because it's only accounting for 3/4ths of my performance. I played 10 rounds to make sure I wasn't missing anything and of those 10 I only got an unbroken emblem once with a hatch escape. None when I went through the exit or last to die when opening gates. It just comes up blank every time. I don't understand how or why the update impacted the emblems but they better fix it fast.
The awkward and stiff movements when running haven't exactly been helping either. I could get used to the new animations if none of the hit boxes or movement flow had changed. I knew some things would be impacted and altered sure, but not like this. For now if I even do wanna play it sure as hell isn't going to be as a survivor.