Scratchers
Scratchers
About
- Username
- Scratchers
- Joined
- Visits
- 2
- Last Active
Comments
-
@Dsalter said:
if anything the perk should only work at a max of 50 range as obsession or 20 if not, while looking at the killer if the killer is looking at you skillchecks become 20% harder as long as they look at you. 25% bonus blood points in the bold category.
now its a risk reward perk.
I like the idea of nerfing it for people who aren't the obsession. Disabling it outright would be unfair, but making it less powerful would be nice. Either that, or make it that anyone who has OoO becomes the obsession once they're hit.
-
Otz and Noob3 for me
-
Huntress is pretty much regarded as a better deathslinger. More range, hitting means a guaranteed injured/downed state (whereas deathslinger's chain can get survivors stuck out of range), being able to counter pallets, faster healthy state to down state time, stronger add-ons, etc. Huntress needs at least something to hold her back compared to deathslinger.
Huntress main btw, so I can't even consider myself biased.
-
Myers is really fun to play against due to the immersion and actually being able to jumpscare me. Nurse and Billy are pretty fun too in chases, requiring map knowledge, mindgames, and quick reactions.
Aside from that, I'd say Huntress, but that's because I main her, and I really like to see other people's playstyles.
-
Otzdarva made a tier list that makes nothing but good points. I agreed with him on practically everything:
https://www.youtube.com/watch?v=bNwZmT3ei5M -
I'll start off by admitting that the circumstances are less than ideal. Facing a team like this is never easy, but unlike what some others are saying here, it's certainly not impossible.
Watching your vid, there have been multiple occasions of you not using your traps to block looping options, you desperately lunging distances you couldn't have reached, and not prioritizing the right people. To clarify:
- The trap inside the basement has been spotted and communicated. It serves no purpose anymore other than possibly biting you in the ass if you're carrying a survivor and you suddenly get pulled hard to the left.
- 1:08: You likely already knew they were running DH, and that was a prime opportunity to use it. Try to predict it, don't lunge, and bait it out before slashing. This action cost you a valuable down.
- 1:50: You decide to commit to a chase with a survivor who has a loop and DH ready, while you had someone downed on the ground. You had correctly phased one survivor away already with that injured state just before, the other meg was just off hook, the only possible option was that the remaining survivor came in to help. Forcing him to make this decision would've meant that nobody was on the gens, generating pressure. Instead you give them a window to pick up their teammate and get yourself in a situation where all of them are up and running.
- 2:34: You're putting a 'sneaky' trap against a full team of OoO's. This will do nothing for you. It would be better to block off pathways or looping positions at this stage.
- 3:23, You decide to not go after the nea here. This Nea doesn't have her DS up, is an easy down, and would've generated pressure. Instead you go into the basement facing a healthy survivor, and one that has DS and a possible BT up. The fact that the BT wasn't there and you were able to down that meg, was a lucky break for you. However, you now had nothing you could do with her, as DS was obviously up.
- 3:50: According to your own words, you decide to 'willingly' eat the DS. I cannot begin to imagine why you would do such a thing when you're next to a bunch of looping positions, 2 gens to go, and every other survivor being up. You just allowed that Meg to get up and run away without making use of her Unbreakable, or wasting the time (and possible life) of another survivor.
- 3:50+ this chase against the Meg involves some awkward mindgames and 4 (!!) desperate lunges in quick succession (4:08, 4:16, 4:29. 4:55). You also decide to not use your traps, in these looping scenario's, instead eating pallets and giving them the time and space to move on.
- 5:16: You decide to place two traps here, both being of no use to you. You're facing multiple OoO's, they know exactly where you're trapping. Again, these traps would be better placed in nearby looping options or vault locations to deny options in the inevitable upcoming chase.
- 6:00: You decide to hit the running, healthy Meg here instead of committing to the trapped survivor. This gave them the space they needed to flee. Had you taken down the trapped survivor, you'd have guaranteed a -1.
- 6:23: Another 2 'sneaky' traps that can be bypassed easily.
- 6:42: You ate another dead hard here, costing you a valuable down.
- 6:50: You're committing to a chase with a meg who still has her DH up and a loop to use while you have a survivor on the ground.
- 7:38: Although this one was more difficult to memorize, this was still a very obvious bait to DS. I don't know why you chose to eat it. Had you left her on the ground, at most she'd have used up an Unbreakable and unhooked her after a bit. But having her lay on the ground wastes more of their time and allows you to focus on other survivors who don't have DS up.
- 8:04: Another 'sneaky' trap.
- 8:10: Eating another DS here for some reason instead of committing to people who don't have DS up.
- 8:28: At this point, you've risked not having ALL of them being fully healed by Adrenaline. The fact that not a single one of them had it, is sure to be called lucky.
- 8:46: Eating another obvious DH costing you a kill. Also getting stunned in the progress. Had you been able to bait that pallet and placed a trap the second they dropped it, you'd have the loop taken care off.
- 9:10: You now decide to block off a looping position that has been used up, taking your eyes off of the meg and giving her ample running time to the exit gates. This was your last chance to get a kill.
All in all, this sounds super negative and such, I wanna emphasize again how this was a difficult match and how it's understandable you lost. But don't listen to the others here saying there's nothing you could've done; you're only gonna believe that and get into a negative mindset. There were a bunch of mistakes you made, some which I likely wasn't able to point out. Try to look back at your own gameplay as well and see if you can pick out anything you did wrong, so you can learn from it and maybe get some better results out of tryhard SWF teams like these.
Hope this helped!