Scalacious
Scalacious
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- Scalacious
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You don't have to do the challenge in order to progress to the next page. Just skip it and take another route.
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I could see the film be about the lives of the Pariahs with some creative scope, as two survivors, Élodie and Felix, were part of the group and the disappearance of their parents on Dyer Island would be a good first act. The second act would then be how the members of the group grow up and deal with the loss as they all drift apart from oneanother and then maybe all end up in the realm of the Entity and find each other again, like Felix and Élodie. The final act would then be a trial together, like a round in the game. Since the other three members of the Parahs are not yet known, the film studios would have the freedom to create their own characters, one of whom could also be released as a survivor in the game as a promotional action for the film.
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You could also give the killer the ability to crouch while disguised or even a permanent notification that tells you what the original survivor he is disguised at is doing right now, like walking, running, crouching or repairing and so on, without telling the killer where they are doing that.
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Vampires, werewolves, giant insects, leprechauns or elemental creatures of fire or ice are certainly concepts that could somehow be realised.
But I would really like to have a killer who could jump or teleport up ledges.
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The Perk New Hope should also deactivate once it has been used by others to remove one hook stage from oneself, so it is not possible to move hook stages back and forth to heal quicker.
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This would make some survivors meta and hurt soloqueue more, because players would leave the pre game lobby if they see you are not running the meta survivors. I think this is also the reason you can't see the perks of the other survivors until after the game (or until you are dead).
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@Neltaxis said:
I really like hex : broken tools.
Currently we only have Franlin's demise to deal with items. Your perk is very cool.
Unending agony is a weaker nurse's calling.
Narrow path should be very tedious to play againt. But I WANT this perk, just to punish t-baggers.
And about the power (and passive power) it seems interesting to block loops effectively.
Passive power reminds me a little bit the oni : weak at the beginning, because you need to hurt survivors, But once the 1st hit is done, you can become a real threat. That would be the same with that killer. Slow at the beginning, then you can pressure survivors enough to prevent them healing.
I like your concept :)
Thank you very much for your feedback! Broken tools is my favorite out of the 3 as well.
I haven't thought about Nurses Calling while creating Unending Agony and you are absolutely right, maybe the range should be increased for Unending Agony, so it is a mapwide notification?
Narrow Path will certainly be a shock for many survivors at first, but I think over time, survivors will start to simply test for it and then leave one at a time while the others are hiding. It would still give the killer more time to catch survivors in the end and be quite useless against only 1 survivor, which I both like.
He does have some similarities with oni in a way that he has to injure survivors to get better, thats true.