SalemTheCat
SalemTheCat
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- SalemTheCat
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Just has a game when this thing happen to me as well...
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Problems I see with SWF:
- Rank progess goes to fast while in SWF.
- Yo can be a rank 4-8, invite 3 friends who are 17-20 and progress to rank 1 playing with that group while facing rank 20-13 killers.
- At red rank, most of the SWF will be going to the match with all the meta build they can bring, which is ok. But they will be facing a killer who maybe want to try a new build or is not prepared to face a coordinated team.
IMO a good solution will be that they allow all players to see who is in group. And give bonus BP to killers who face SWF groups (Also you can give bonus BP to Survivals who play Solo). With this come to the killer if he want to face the SWF or dodge the lobby.
Knowing that a killer will be facing a SWF will allow him to prepare for that match.
MMR and rank system are another problem, but that is another topic.
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I'm ok with that as far as key are reworked too. Both are unhealthy for the game.
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Buff Sping Burst:
- make it trigger for free when unhooked.
- If after being unhooked you get chased by the killer you move at a faster speed. After 20 second not being in a chase with the killer the perk lost this property.
then is up to the survival to play in a safe way to not get tunneled.
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I don't think buffing the killer will be balanced. Most rank 1 killer that play this game can deal just fine with SWF. Giving them more power would just break the game in a one sided match.
The main problem I see in this game is the MMR. SWF red ranks using a friend rank 20 to play against a rank 20-11 is a problem. Rank 10 killer facing SWF that are red rank using all the meta perk they can bring is another one.
Adding to that, as a player we can't see if there is a party in the lobby. So unless there is at least 1 person from another platform we don't really know is there is a SWF or no in the lobby.
To me a better solution would be give a incetive to play as a Solo survival. Give solo player a bonus BP fs they play solo. That bonus will only apply if they are solo player. Meanwhile, give the killer a bonus BP IF (only IF) they play against a 4 man SWF.
Also, fix MMR XD.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1734856#Comment_1734856
on console? or is it available on PC as well?
On PC, there is an icon ">>" in the chat logo. Click that and it hide the chat log.
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You're not alone. Best feature this game have is the option to hide chat lol.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1732268#Comment_1732268
keys can easily be balanced compared to mori's
just make it take X seconds to open the hatch, give it a directional sound within X distance when being opened so the killer has a chance to stop it, and make it so progress on opening the hatch doesn't save and boom that is WAY more balanced then how keys currently work.
I like that one. Maybe instead of a sound notification for the killer a series of skill checks. But overall, I like the idea of key no being instants.
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Another one can be that mori only work if there are 1 o 2 gen left in the game. So this way you can't mori a survival if no gens are done yet.
Personally to me, as a main killer I would say: remove mori and keys from the game. Both are not funny to play. I use mori only when I see a player with a key in the lobby and I suspect is a SWF group.
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To me the problem is that rank progession is too fast. I'm fairly new to the game, I have less than 150 hrs invested in the game as a Killer (has some hours learning survival to understand how to play against them). I'm still learning how to play the game, how to counter loops, what perks combos can a survival have, etc. And I'm playing as a rank 1 killer. Been facing red ranks since I was rank 10. Most of my game are vs survival with 1-2k hours played. Yes, playing those match make me learn more about the game, but most of the time I have games where I can't do much.
My queue time are fast, 20 sec and I find a match.
Don't get me wrong, I still won games with 3k or 4k. Most survival in rank 1 play like they're new to the game just like me, witch feel wrong.
Don't know what can be done to improve the QoL in the match system really, I have seem so many MMR system fails so hard that I don't think it can be done right (at least in cooperative games).
PD: sry if my english is bad, I'm from Argentina XD.
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All we need is to be able to see in the lobby when we has a SWF group. We already can see when they are from another platform, so why not show who is in group.
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Hello! Try using an offering that bust that cathegory. Its worked for me.
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Hello! I have the same problem but what worked for me is: use an offering that bust that cathegory.