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RisenNova

RisenNova

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RisenNova
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  • "Going the whole game without a perk slot" really only applies to late game survivor perks as a argument since if your doing poorly you as a killer will get the benefits of NOED (which is also one of the most op perks in the game). A survivor doing poorly wont get the benefits of late game perks like Hope or Adrenaline. As a killer the only time you wont get to use NOED is if your already doing good and have prevented survivors from completing the gens or if the survivors invested their time to find and remove all the totems on the map in which case you had extra time to complete your objective or you failed to apply sufficient map pressure. NOED is one of the most op crutch perks (comparable to DS) in the game. People would rather it be nerfed to the ground. Its genuinely great the way it is at the moment.

  • @AStupidMonkeyy said:

    @MrMadMask said:

    @AStupidMonkeyy said:
    No.

    Why? Any negation of the ideas presented would be gladly helped if backed up by the reasoning behind it.

    No Mither is for those survivors wanting a challenge. It's hard mode. That's what it was created to be and it will never change. The perk is fine. The whole purpose was to give survivors the option for a harder version of the game without implementing something different. The survivors ASKED for it and got it and now want it changed. Makes no sense.

    That's just bad game design though. If they want a harder experience they should create a separate game mode for it. For survivors who relie on their team no mither is just dumb. It should offer a viable alternative playstyle and not do more harm than good. Also if it was a hard mode perk it a) wouldn't offer increased benefits with level that make it easier to use and b) would reward you for playing hard mode through blood points or what not. In terms of game design it makes no sense not to change it.