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MrMadMask

MrMadMask

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MrMadMask
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  • @ZephanUnbound said:

    An audio cue would be nice. I honestly have struggled trying to use him since the change, between trying to concentrate on not hitting a wall by accident and trying to time the uses to keep the chain going while chasing a looper, I usually screw up and either let the chain end early or bump into something, it's very annoying. In his current state, he is still not a killer that I will ever want to play, just one I will play for challenges only.

    I feel like his hitbox for walls and obstacles has been increased since the update, but honestly I haven't played enough Bubba before to be sure.

    @Toybasher said:

    I made a thread on this. I think his chainsaw should start sputtering on the last 25% as if it's running out of gas to signify it's time to use a token.

    Nurse is the only other killer that has a "Chaining" mechanic, and when her chain blink window is about to expire, the screen flashes white at the edges. So even if you're in the middle of a chase you still know it's time to push M2.

    Like I just hate how the meter is at the bottom left corner of the screen. I'm not good at timing and I hate having to constantly glance down at it. They could even reuse the revving meter in the middle of the screen as the chainsaw meter during the dash and that'd be better. Just anything but a tiny red border around the power icon.

    Really like the idea of the sputtering! But yes, considering the short time to act and high punishment of errors, the Chainsaw Dash should give a less distracting way to know when you're about to need a new token.

  • @Crowman said:

    You can watch his chainsaw swings and learn to press M2 based on the swing he is on.

    honestly didn't think about that. But it would also require to learn the swings with each combination of add-ons that increase the duration of each token, doesn't it?

  • Very good, very good. Except for some shoddy grabs that were randomly turned to nothing, overall great experience.

    But I had a stable 80 ping, and other people that live farther away from the servers seem to have a lot more problems, so... Yeah, you should check that.

  • @Sigidisos said:

    https://forum.deadbydaylight.com/en/discussion/comment/716386#Comment_716386

    You say: Try not to stalk and tell you how many times the power can trigger? It's like you say try to not vomit with the Plague and tell me how many times someone gets infected.

    That's why my first and main idea was to make stalking impossible to people who are a certain (very close) distance away.

    Your idea is to limit those two from stalking from close distances. Do it and see how it works. Then come back and tell us if it was different from not using the power at all. Also, I NEVER said not to stalk. I just said not to stalk during chases, just like what your suggestions imply.

    Last but not least, a suggestion: if even by applying your own suggestion you still get too many kills, you may want to close this discussion.

  • You can't be bodyblocked while stalking. Stalking removes collisions. Also, try to play those two not stalking during chases, then tell us how many times your power triggered.

  • We'll probably get something like these with the Archives. Not really daily, but more diversified. We'll have to wait the next mid-chapter for that.

  • @BeanieBoyBob said:

    You play on PC? I'm sure I've played you recently with that build. If so, nice job as Pig - always feel more conscious of the environment against than when going against GF as I feel that she is more of a threat with her Stealth.

    Well, I recorded this about half an hour before posting it, so if you played DbD today in Badham Preschoold I, then most likely you've met me.

    P.S: Yes, I play on PC

  • To all the people that answered the discussion:
    I'm no survivor main. I mainly play killer, but from every prespective No Mither was a bad perk. Even if it is a challenge perk, I still think that at least the killer shouldn't be aware that a survivor is using it, by making him spawn at full health and not showing the killer the No Mither icon. Still, I don't like the concept of stuff not made to be viable. Not in a game with only ranked gameplay. 
  • @AStupidMonkeyy said:
    No.

    Why? Any negation of the ideas presented would be gladly helped if backed up by the reasoning behind it.