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Readycent

Readycent

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Readycent
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  • The problem is a lot of people were banned because the mods of the distant, distant past who may no longer represent the views of the officials now running the discord didn't like them. Discord has no native way to appeal bans from servers, and DBDcord does not have any integration with an appeal process.

    It wouldn't suck so bad to be denied an appeal, but to be completely ignored and then wiped away while the discord community continues to grow and be the apparent official forum now, it's gonna be a little hard to receive updates if you're not a steam gamer or a reddit user. Even if you're banned from reddit you can still read as a guest, which is useful for searching back for patch notes.

  • @malloymk said:

    I play on wired Internet and sometimes I get the message that the dedicated server has crashed and I still get a penalty sometimes. No lack of Internet elsewhere in the house on my end.

    I'm not a techie, but what's the scoop in that situation?

    I'm curious about this event. I haven't been penalized for Dedicated Server Not Responsive, and I believe it correctly identifies the issue as a server side problem (per the message). It confuses me that this would dole out a DC penalty given it's a server side issue, not a client DC.

  • @Arcturus said:

    Obviously Nurse has been S tier since her launch 10 years ago, and she is way too powerful in comparison to a lot of the roster. However, I'm not entirely sure how to even nerf her without her feeling awful to play and possibly being terrible.

    Many people have suggested removing her ability to see auras, but while I think that might nerf casual Nurse players, I think Nurse mains would be pretty much just as powerful as ever.

    How would you all change Nurse? Do you think removing aura reading while blinking would really make all the difference?

    I think nurse is one of the few killers that changes the core gameplay loop of DBD in a unique way. It makes her appear strong, and she really is, but the best nurse is only a 50/50 killer. She's slow, her power puts her in a fatigue state every time she misses, and it's a matter of losing LOS instead of looping pallets for killers like Nurse or Vecna (ST).

    As for killing nurse's aura reading, that would set a bad precedent for disabling various aspects of basekit killer abilities and render a bunch of perks useless for Nurse. I don't think that's going to be a good direction for this game.

  • Honestly meta is only ruining the game for people who play this game with custom win conditions. Even when I get run for 5 gens or go down in my first chase, every game I load into is a game I wanna make sure it's worth playing.

  • I don't see these taunts as very toxic, certainly not so much to stop playing the game over. Dropping it low and letting it bounce for the killer isn't really the most toxic thing survivors can do, if it can even be considered toxic to begin with

  • Blight has a power that makes him the fastest killer in the game. He does not need to be a 115%

  • Thank you, BHVR, for nine years of hard work. As someone who works with development teams, I know the complexities of the software development cycle. While I share the community's concerns about recent issues and the focus on new content over technical debt, I urge everyone to show respect. Inflammatory comments directed at developers are demoralizing and unproductive.

    Recently, BHVR's community engagement has felt dismissive, inaccurate, or inconsistent. I understand the challenge of communicating complex technical issues to a broad audience, and I encourage the community to offer constructive criticism of processes, not people.

    Based on common development practices, I have some concerns about BHVR's content release schedule and resource management. Extending timelines, reducing the volume of new content, and dedicating more resources to improving existing development pipelines could improve efficiency and software stability. This would allow more time for quality assurance and testing, helping to prevent regressions and improve the overall player experience. Especially for those pesky issues that seem to come out of nowhere (likely engine updates to allow for item recharges for fog vials affecting perks like Streetwise, for example).

    I'm excited to see what BHVR comes up with in this next September chapter (big fan of original content rather than licensed content, for the record!). Moving forward, I'm hoping the community shows BHVR a lot more respect and compassion. Remember, live service games with a 9 year old codebase are understandably difficult to develop and maintain!

  • @Vaimore said:

    Instead of dealing with the "go next" mentality, the devs have emboldened it. Now I spend my entire match against insufferably toxic bully squads just to kill bots in the end. Why is this a thing? If I am forced to watch them T bag me at the gates when they win, why are they not forced to watch themselves die when I win?

    Just to be clear, I don't think bagging is toxic -- I think going into the endgame chat and ######### talking after the game ends is toxic.

    I'm not clear what the problem is so I'd like to clarify: you're saying survivors should be forced to watch themselves die so you can embrace your win in their face, but you don't like how much better survivors play against you and bag you along the way. Did I get that right?

  • I feel like tunneling is blown way out of proportion as an issue. I understand it can be frustrating to be killed early, but somehow no one talks about how it could be just as frustrating it is for gens to get done in 5 minutes when you're an inexperienced killer. Frankly, if you're having trouble with getting eliminated early, maybe it would be better to get better at hiding from the killer until you can be good enough to last longer in chase.

    I don't have nearly as much exposure to those weird hits OP mentioned either. People seem to claim this happens way more often than it happens to me. That said, I also live in a region right next to where a data center is and I have really good connection to the servers.

  • I love the fact BHVR Is focusing on QOL changes and technical debt. Despite what people may believe as stakeholders in a development company …

    # TECHNICAL DEBT UPDATES DO HAVE RETURN ON INVESTMENT.

    Thinking otherwise is lazy and greedy.

  • @I_CAME said:

    There's too much stuff in the game in general. Perks are probably the worst offender. I have played this game for years and I have no idea what half of them even do. I can't imagine being a new player. The logical solution would be to outright delete 1/3 of perks from the game. So many of them are useless and serve no real purpose other than to confuse new players. Would anybody really miss Residual Manifest or Red Herring? How about Detective's Hunch or Ace in the Hole? It's not like they're ever going to be able to balance them anyway. Things would be much more manageable if new characters shipped with two perks instead of three.

    Yes, I would miss all the perks you mentioned lol. I use residual manifest and AITH all the time to hoard flashlights and guarantee add-ons on them to bring back. We don't need to decimate the population of perks just because they're not meta or never going to be balanced.

  • Can someone loop me in on what exactly this issue is? I'm incredibly confused.

  • Just FWIW I think I'm learning more often than not the word "devs" is used in reference to the development studio as a whole rather than the actual software developers. I don't think there's anything wrong with that since it hurts to type "development studio" a thousand times, but in discussions like these where we are criticizing the actions, inactions, or decisions made by the studio, I can't help but clarify we're talking about the decision makers of the company, who aren't necessarily technologists.

    You make a lot of sense, which seems to be lacking in some of BHVR's recent updates lol. Ideally, releases could get delayed so that every release can try to introduce minimal bugs, but there are valid (but still questionable) reasons why they don't in reality. In fact, it's pretty much impossible to add new features to a game filled with technical debt and not end up breaking something seemingly unrelated even with an infinitely long release cycle, so even if we were to give up a year of our life waiting for a bundle of new features and bug fixes, it'd still end up just causing more bugs anyway.

  • @I_Cant_Loop said:

    I disagree that BHVR don't care if the players have a good experience. I believe that they do (in general, of course I can't speak for every single person who works there). But I would guess that most of the BHVR employees genuinely do care.

    I think the problem is more linked to complacency due to lack of competition. Give credit to BHVR, they are the only game in town when it comes to good asymmetrical horror games, and they deserve the rewards they get from the hard work they put into it. But the lack of competition means that they really have no incentive to quickly fix things that are broken. People don't stop playing the game or spending money on it, even when there are game-breaking bugs. OP - you're a prime example of this based on what you said. If players were fleeing to another game in droves due to game-breaking bugs, I think things would be handled quite differently and with more urgency.

    Adding into this, developers get way too much undue credit for how much control they have over the studio's business decisions. Let's get one thing straight: being a developer is a job title, let's not forget that.

    The people ultimately making the decisions, with or without the input of technologists, is their business team: product owners, scrum masters, etc. Releases are often pressured and can't be delayed because of community backlash (ironically) and because the business team sees return on investment by delivering a minimum viable product rather than delaying a release entirely.

    There's a lot of complexity involved in the software development industry and I think too many people on the outside looking in are giving way more heat to developers than they deserve. Yes, BHVR knows they're the coolest kid on the block, but that allows the *business team specifically* to make hasty decisions about passing bugs that would probably otherwise be showstoppers to a reasonable developer who cares about the critical reception of their updates.

  • @Sarrif said:

    Nah, it should be turned into a base feature of the game. We should have always been balancing for hooks instead of kills, the bug helps make the game more fun by punishing killers who tunnel one survivor out because of how easy it is.

    I don't really see how this would punish tunneling.

  • I see a common recommendation or suggestion that BHVR simply delay a release so they can focus on fixing up bugs, but this release has been scheduled, announced, hyped up by the community and is now highly, highly anticipated. BHVR's business team would never consider delaying a release with this much hype bc of the backlash they would surely experience.

    It's probably better to release something, to them, than nothing. At least when they do that there's some potential revenue.

  • I don't really see DCing as a problem in this game since it's not all that competitive.