Pwnedcast
Pwnedcast
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I really enjoyed this because you encompassed both sides fairly. I as a killer main agree. Gens need to move slower or tools or any perk offering boost should see a little less of a boost because most survivors perks are pretty high. So balancing items might be a good place to start. But then it also follows suit of perks and how they effect the over all game play. When you get down to it I feel each aspect of the game needs a little more tuning but I think infinite loops should be fixed. If you give survivors a lot of killer perks then giving them a loop your basically forcing our hands to tunnel or camp and like you said I don’t enjoy it. It brings me no pleasure ruining other games because a game says well that’s your only answer. So loops might be a good start.
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@VexTheHex said:
Cause to be honest, this game allows players to be complete jerks to each other. Tunneling and camping is basically spawn camping, but your spawn is literally a meat hook you sit on. Survivors literally can spend most of their match not actually playing the game. Looping meanwhile is something that RNG layout and the Killer picked that makes a Killer feel hopeless in chases whenever the Survivor enters that spot. So you feel punished at times for picking a weaker Killer.
I think you where good with the first statement. Tunneling and camping have been demonized because players don't have perks that counter it or they don't work as a team ( when i say they don't have a perk I mean equipped). But also, people watch toxic streamers because they ID with their frustrations in game and the lack of knowledge or play style. But ultimately it'e because the game has a set way to earn points. Which is last long accomplish small feats and escape. As to play styles of players who can loop like crazy or does gens. I like to do it all and even then when i do it I still don't get a reward. So in the end, we see players being forced to play a certain way which in turn forces the killer to play a way and since the killer job is to kill they have to do it by all means. As much as you hate camping and tunneling it happens get over it. It's in the game adapt. But as to attitudes it's because bad players who play solo or make solo builds say their the best and when things don't go their way they eventually just get pissed and explain to those out there this is why their ######### and their not. I hope this hits the point better. Just be positive dude and rock and it will get better. Be thankful you weren't around since beta or as I like to call it the dark ages of DBD lol.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/816156#Comment_816156
Teammates doing the gens very fast isn't exactly what you want with the Rift though. XP is solely based on how long the match goes on for, not how well you perform. The Archives challenges are great, the grind to get 8000 XP per tier through game play is not.
I can vouch did four hook saves started gen and did not pip because we did it all fast lol.