Avatar

Protokon

Protokon

About

Username
Protokon
Joined
Visits
26
Last Active

Comments

  • This used to be much worse before endgame collapse. There were games where I afked in corner as killer waiting to see how long survivors would wait to leave on their own. Some would easily stay 30-45 mins. Once I even waited 2 hours and gave up and just dc'ed.


    I will never understand why survivors do this, but ultimately its just a way for them to bully the killer once they are 'safe'.

  • There are two problems with increasing gen times:


    A) completing generators as a game-loop objective for survivors is already boring. Extending it literally makes the game more unfun.


    B) While it may theoretically make weaker killers better against 4 players, you screw over smaller groups of 3 or less survivors, and also buff all killers on the smaller maps to an unfair advantage.

    Basically all that will be accomplished, is you balance certain situations and make the game unfair for other situations. Which you could also argue is the current problem.


    How can we fix this? Abandon the concept of balancing generators and work on balancing maps, or add objectives to endgame. The objectives should scale with remaining survivors, so that its easier with less survivors.

    I dont have any ideas of what to change...but the endgame concept was a solid foundation to start with.


    I like the idea of a key spawning thats needed to open the gates or something.

  • The big hole in your plan, is that if killers don't see a map they want in the selection, they will simply dodge the lobby.

    The current system in place of killers/survivors influencing map selection with offerings, is probably for the best. Not every killer should be 100% efficient on every map.

  • I have to agree with Peanits. While I'm not an expert at playing ghostface, I have found casually walking around in stalk is a good way to bait a survivor in "revealing" themselves.

  • Dwight because some poor soul never got that pizza...

  • Let's face it, this is a glorified (gorified?) game of tag with the bonus of being able to role-play our favorite slasher/horror killers and survivors. I don't think you should take it so seriously.

    Expanding to popular franchises like stranger things is a great move, as the PR/exposure alone should hopefully allow the playerbase to continue growing. And that's good for all of us.

  • This is really exciting news. Proud of both the community, and BHVR stepping up for us all. Nightmare on elm street was always my favorite series...First the Freddy re-work, and now they are going to do us right with fixing Quentin...So much win.

  • My personal all-time favorite:


    "gg you hentai-tenticle-monster helper"

  • Personally I would rather keep the shimmer and reduce or eliminate the time it takes to uncloak

  • The generators may belong to the entity...but the totems are personal.

    Don't touch my totems.

  • He's fine as is. The unlimited sprint ability really only shines with the right combination of add-ons, and maps. He's really the only killer who's able to put full map pressure on a team of survivors.

    Even then, he can still only chase 1 person at a time, so if a group simply spreads out, he still suffers the same "weakness" as every other killer.