Posed_to_Death
Posed_to_Death
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- Posed_to_Death
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Ruin skill checks are no more difficult than regular skill checks. Your problem is with the system, not the perk.
- That is exactly what I described. However, if I cannot 'just hit the skill checks' then surely that is not the solution, right? I'm sure as hell not going to gen tap...
Here's the thing, no one needs to, or should, spend a great deal of time looking for the totem. That is just bad play on the survivors part. You can just power through the ruin. I couldn't hit a great skill check to save my life, but I can still get through ruin without a toolbox. With a toolbox it is even faster...and at higher levels almost everyone has a toolbox.
- Exactly my point also. The game is cooperative and it's bad enough that we are playing against a person trying to kill us- but it a lot of cases we are also playing against the other survivors since they have different priorities. These are red ranked survivors noob cruising around the map for 5 minutes while myself and a friend are being tunneled to oblivion.
The change, regarding skill checks, might be fine if ruin wasn't based on a totem that can be destroyed within 30 seconds of the start of the match.
- I also don't understand this ideology. Are they hoping that people are going to ignore totems now that we are not going to see ruin on every match? But then again, they've done several patches recently to indicate that they WANT survivors to have a reason to go after totems. So how is it going to be a late game weapon? With 2 gens left, the killer is going to guard them along with his totems that are still active- is that too much for the killer to monitor? Seems like it's a little silly to imagine...