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Plague_Priest

Plague_Priest

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Plague_Priest
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  • @Yggleif said:

    I still don't see Springtrap 4k that often. And even the invisible thing (which I don't think is intended) is annoying he still never gets me out the door because those doors are loud AF when they open, I can't imagine not hearing it as long as you're using a headset.

    The strings add-on is overtuned, Wraith gets similar but it's an iri so as a blue for Springtrap that is silly but BHVR has a burning hatred for overused add-ons so I'm not worried about that getting nerfed, it almost certainly will.

    I will say there should be something survivors can do about the doors as Springtrap does break the mold compared to every other killer that do that.

    Onryo you can turn the TVs off

    Dredge you can lock lockers

    Demo you can destroy the portals

    Singularity you can disable the pods

    Xeno you can setup turrets

    Springtrap is the only one you just sort of have to take it if they teleport to you. It's sort of a missed opportunity because if they gave you the opportunity to use battery power to lock the door for a set amount of time that would have replicated the gameplay from the first FNAF incredibly well and would have made things much more fair.

    I suppose where I'm at is Springtrap is nowhere near Nurse and Blight level so I think people are getting a bit hysterical over them BUT I do think they could use fine tuning just to be consistent with the designs of other killers because BHVR clearly did not want to put restrictions on Springtrap the way they normally would with other killers and I don't think showing that type of favoritism is healthy long term from a design standpoint.

    With Springtrap you can spot him with cameras at any point to reveal his location to the team and you have nearly as much cross-map access as he does. The issue is one of bugs, no one wants the camera noise bug going on forever and Sprintrap being invisible for his first second out of the doors is off-putting (even if the door opening and the sound effects should be plenty to identify what's happening).

  • They've provided, what, 8 anti-tunneling perks now? With 3 of them good enough to be considered meta. Survivors will do anything but change their build. Maybe also consider not unhooking the second that the killer turns a corner. They're still around the corner.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948510#Comment_3948510

    by that logic killer mains shouldnt ever complain about any survivor techs or perks since they usually dont like to deal with new survivor perks. (shoulder the burden).

    which lets be honest isnt a good idea or view to fallow once you realise that not everything can always be blamed on the survivor skill, release kaneki made that very clear

    (yes i know bhvr made questionable choices like with sm and chucky but i also didnt like the pointless survivor perk nerfs that wasnt in the meta and blame it on the killers)

    Except Kaneki's release kill rate was astronomical and is still, right now, higher than Springtrap's on average and with a higher rate of 4ks. It's not just about hysterics, it's about statistics and high-tier player reception.

    Springtrap isn't a problem, he's not being pointed at as a new contestant for S-tier alongside Nurse and Blight like release Kaneki. People with proven skill are placing him above average but not broken or even particularly strong. And he's not got such a high kill rate that he's out there just monster mashing the newbie crowd like Kaneki did.

    Yet still we have "worst patch ever" and "He's so OP how is this allowed?!" screamed because somebody had 1 or 2 bad games where they probably got tunneled down, because that's the survivor kryptonite.

  • Sheerly by the numbers he's just not a problem. He's 17th in kill rate despite being number 1 in pick rate by a mile. Survivors just don't like learning to deal with new killers. It's hysterics every time.