Pannat1
Pannat1
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2906859#Comment_2906859
If you think you timed your shock right and you didn't get a hit out of it, you didn't time your shock right. There's a trick to it, and I'm certainly not the best doc ever, but his anti-loop takes a lot of skill to get value out of it.
Time your shock right is depends on survivor action too? Lol. You talking like if timed shock right I will 100% get hit, if the survivor just keep running, how do you even time your shock? Only way for survivor to get effected by shock is they stop for pallet drop. Or maybe the doctor mostly work ONCE the pallet drop? Because in that case I haven't try it,
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@BenOfMilam said:
Don't spam the shock, use it when you think they're about to drop the pallet or vault the window. e.g. "Drop it or you get hit" is replaced by "Juke my shock or get hit", since if they go for the pallet drop they get shocked and hit.
@AnneBonny said:
are you timing your shocks right? you're meant to shock before a survivor reaches a pallet or window, since it disables their ability to use those for a few seconds. when i first played him i just shocked over and over regardless of where the survivor was which doesn't work well at all
But problem is, when you think your time your shock right, survivor just keep running, so your shock does no effect, now she can continue to loop, and you are now a normal m1
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@Marc_go_solo said:
Good tip! Another is to never think it's over until it's over. There have been many times where the survivors look like they are trouncing you, and it still ends in a 4k.
One more is be unpredictable: sometimes try a mind game and others just blunt force it. Pull some risks and mess about a bit. If nothing else, it'll be fun to experiment!
Yep, I feel like a being unpredictable is common knowledge unlike what I just posted. But I totally agree, you should get a hit on unsafe tile or 50/50 tile with mindgame.
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778392#Comment_2778392
Problem is since swf is a problem with this game no one will want to play against them.
lol I mean buff killer against swf game mode only..
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778213#Comment_2778213
So is that a good reason to make the game almost baby mode for survivors and a sweat fest for killers?
No, there should be a different game mode for swf, but there is no ways your average solo game are easier then average killer game.
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This game is 100% survivor sided in HIGH LEVEL.
In your average game where you always met solo player it will always killer sided
In swf high mmr it's survivor sided.
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@Sakurra said:
I see a lot of survivors smart enough to avoid bloodwarden by opening the gate only after the killer hooked someone.
You can atleast force them to open exit gate by slugging them and to near exit gate.
And lmao, how can you use ruin against smart survivor when they will mostly do gen on another half of the map? and will get cleansed later and almost have 0 use.
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@CrashMADDS13 said:
No, in high MMR survivors always sacrifice the 4th person on hook, leaving before they get put on.
They don't care about fun or trying to get everyone out, they just want the quickest 3 man win any% speed run.
Blood warden only works at high MMR if survs have a long que time and you played horribly, where no one feels like they had enough interaction in the game. THEN they might feel like going back for the save and blood warden can delay them escaping for 1 minute.
Even then, good survivor teams will still get their 3 man and 1 survivor dies regardless, usually through a trade or what have you.
This is why blood warden is pointless.
lmao, even with 3 man left they still don't give a #########? That's new to me.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2753066#Comment_2753066
No, a smart Survivor will leave some one on hook. Going for a save when a killer has literally no reason to be anywhere else is risky
Risk how ever is what is more fun. So a Survivor looking for a good time is obviously gonna gamble and attempt that save
smart survivor will always try to help their teammate, 2v1 you can still help if you have barrowed time by letting killer m1 you, put your teammates of hook, let the barrowed time guy block one more hit, both run to exit gate, dead hard, profit.
in 3v1 situation or 4v1, it's garuntee they will help their teammate.
So if you have 3 people fully heal you should just leave and don't help people on hook? lol
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lmao, in average game you saw people leave their teammate instanly if they are not dead on hook? That almost never happen.
Btw average survivor are smart for doing it, stupid one won't try to help their teammate and just leave.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2750175#Comment_2750175
Embarassing comment. Tone it down. There’s a few players on here who say he plays the same post nerf. They’re saying it because it’s true.
What are you talking about? It can't be the same, are they braindead?
You can literally go on twitch and ask about deathslinger nerf 99% of people will say the same
PLUS there is 0 Deathslinger in high MMR lmao.
I'm still getting 4k with him time to time even in high MMR, but that because the survivor are stupid and lopping against window mass. Or they don't even look behind while juking.
Deathslinger have 0 skills celling after you understand playing him.
I can literally record a video against tournament player long range shot you will see that I make perfect prediction, I will miss 99% of the time, and I will need another 10 second to just catch up, then you have to pray he doesn't get to pallet or chase start again, you have to pray he doesn't get to save zone. etc. etc.
For mid range and close range or I hit 99% of time.
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@Steel_Eyed said:
https://m.youtube.com/watch?v=B__ma3CQZa4&t=665s
He’s very much viable imo. It really does play the same. Main complaint for me is the terror radius. I’ve now backed off both ADS cooldowns and even the terror radius makes sense.
lmao, this is so autistic, getting 4k against a player who don't even look behind while juking is nothing. I've been 4K with Deathslinger thoundsands of time but I only talk about high mmr only.
Those player don't even try to dodge your shot or react when you aim down sights, don't even look behind lol.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2749841#Comment_2749841
The insta scope removal was what I thought will ruin my fun with him. And it kinda did at first but I still enjoy playing him for some reason.
I agree that just because he is weaker it doesn't mean I would stop playing him but making him more unfun / clunky is what makes people quit playing him.
It's not fun because it's not reward for high skills play anymore, it's more like a guess game, even if you aim directly perfectly prediction at them survivor can easily dodge.
This is also happen to huntress but she also got another 7 chance with her adds on and map pressure. deathslinger is confirmed that you will add another 30 seconds of chase if you miss 10m shot, you also didn't miss because of your skills, you aim perfectly prediction but survivor win guessing game.