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Odacus

Odacus

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Odacus
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  • What do you mean when saying that repair will be slower? I recall the Devs talking about keeping the times as they are since they don't really want to change that. Or maybe you mean indirectly slower since the healing speed will get a slight nerf?
  • I believe there's some sort of misunderstanding, I don't think hooks will be dropping left and right, I'm talking about situations where you find survivors that feel a little too confident messing with your hooks, in which case one of the few things you can do is slug so that you can chase the others away. In that scenario the survivors will have the upperhand since some of your hooks will be nearly broken while they are able to heal 10% faster and 10% more. In any case I guess I'm just dissappointed with the fact that we ask for more objectives to make the gamne a bit slower and the answer to that is to sabotage hooks.

  • Yes, slugging is not really fun and if you are not running Deerstalker then you will struggle finding the downed survivors. However, when they break hooks left and right while you are carrying someone there's not a lot of things you can do to fight back. And you are right on Sabo being weak, but that's the catch, it won't be as weak as it is since you will be able to spend less charges breaking a hook. Besides, that does not counter my argument, I'm not saying survivors will destroy every single hook in the map, I'm saying that the time it takes to repair gens will remain unchanged AND they will also have a stronger mechanic to prevent killers from hooking.
    Btw I agree that the time it will take to self care will be pretty significant, however I don't think it justifies the buffs for survivors.

  • Perhaps all of the buffs would be a bit too much for a single perk, but I do think that you are definitely on the right track. Starting uninjured and not having the Killer be able to see that you are running NM should be a must, that change by itself would probably be enough to get some players to use it again, at least I would. As you said, this is a high risk perk, so the extra BP would be a nice reward for such a risky playstyle. On a final note, being able to wiggle out faster would be pretty cool and make sense lore-wise, however there's still a chance that the devs will implement this into Boil Over since a lot of people are complaining on its functionality.