OP_Athletic
OP_Athletic
About
- Username
- OP_Athletic
- Joined
- Visits
- 9
- Last Active
Comments
-
@Squirrel_Thicc said:
The main building in crotus prenn is arguably the strongest area in the whole game to loop a killer so yeah.
And its really annoying and way to strong.
-
@WishIcouldmain said:
Don't worry there's good chance in the next Mid-Chapter or Chapter they're getting reworked. And Crotus Penn and Haddonfield have been the ones I wanted changed the most
Yea Haddonfield is just as bad and same with springwood. I really hope those 2 including crotus prenn get reworked.
-
@ReverseVelocity said:
Hex: Ruin is still really helpful, it doesn't provide any passive slowdown but it massively rewards killers for applying Map Pressure. If you have enough people occupied doing other things, all of the generators will regress back to zero really fast. Reworked Ruin is probably more consistent at applying slowdown at higher ranks than Old Ruin, as Old Ruin could be countered by hitting the skillchecks.
Besides, a lot has changed since Ruin was nerfed. A lot of the maps were shrunk. God Windows were removed pretty much entirely. There were changes to how safe maps were. Not to mention that toolboxes were (rightly) nerfed into the ground.
Don't get me wrong, I thought Ruin was a pretty neat perk as well, but the rework was overall healthier for the game in the end.
yea I can agree on that. I guess maybe it’s not the ruin that’s the problem I feel it’s more that survivors are just knocking through gens like it’s nothing. I will say though I do think the gen progress speed needs a bit of a nerf. Not to slow of a speed process but just enough to make it balanced so gen rushing isn’t super common.
-
I never saw this happen but is nobody gonna talk about the fact that you cant even trap the basement on the new autohaven map?
-
At this point with killers always getting nerfed to the ground and survivors getting buffed the crap out of. I wouldn't be surprised if the devs did exactly what you just wrote😂