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Nyllawafer_

Nyllawafer_

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Nyllawafer_
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  • @ChrisPBacon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/440041/is-slugging-really-all-that-bad

    think about it from bhvr's perspective. slugging makes the game less fun for the survivors, if a player finds a game to no longer be fun then they'll likely stop playing it, and if they stop playing it they won't spend any more money on the game.

    While I see your point, I could argue that flashlight/flashbangs make the game less fun for killers.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/440041/is-slugging-really-all-that-bad

    The killer failing at slugging is way worse for him than doing bad with hooking or tunneling. If it takes so much to down 1 person, because they're a good survivor, and they get slugged for a mere 30 seconds, then picked up and healed to full, that might as well have been a hook, and now you don't even have that to your name. Survivors seem to think there's no downside to slugging. No, hooks would be preferable if the slug is gonna fail anyway. And think about how hard it is to slug anyway. You're basically aiming for downing 4 people within like 45 seconds to a minute, or else they start picking each other up and completely reset. That takes perfect timing, perfect chase execution, and perfect game knowledge of where the other survivors are as you finish downing each. Sad that the devs just keep taking away the most skilled ways killer can play.

    I notice that with survivor mains who claim slugging is BM, its always when they actually die to it. Slugging is also situationally viable, as using it on anti-hook builds or DS is the best way to counter them, but those survivior with DS always whine when they're denied the stun