NotARealGril
NotARealGril
About
- Username
- NotARealGril
- Joined
- Visits
- 41
- Last Active
Comments
-
@Lycidas said:
Do yuu mean the ones I circled around in this picture?
https://us.v-cdn.net/6030815/uploads/824/TJ18CCATNKNH.png
Those do not have a particular meaning other than being a graphic detail, but they do follow a pattern while you rank up:
Rank 20 (brown): 1 tally mark
Rank 19 (brown): 2 tally marks
Rank 18 (brown): 3 tally marks
Rank 17 (brown): 4 tally marks
Rank 16 (yellow): 1 tally mark
Rank 15 (yellow): 2 tally marks
Rank 14 (yellow): 3 tally marks
and so on until Rank 1 (red) which has 4 tally marks
Basically, every time your rank changes colour the tally mark number "resets" to 1.
Again, It is just a graphic detail, much like the shape behind the rank number which changes accordingly to your rank, but is nice to see that they designed the rank icons following a somewhat logic pattern ๐
Yes!! Thanks for answering my questions :D
Been trying to figure this out for ages, but thank you so much haha!
-
@Akito said:
Back when exhaustion doesn't existed and sprint perks had an individual cooldown when you got downed in the "getting downed animation" adrenaline got prioritized. So it actually cancled this animation and you were able to run. Once they added exhaustion with 1.5.0 it changed to what it is now.
I think? they did this as some "counterplay". I mean when you got grabbed and adrenaline kicks in the killer can drop you and hit you before you're able to run away too. And i believe it's all intended.
But yea some people would love to see adrenaline prioritized over the downed animation. But the devs also love smoothness and polishedness things so that the game looks better.
The chances that they'll "fix" that are pretty low, sadly
Fair enough, that makes sense. I've never experienced the killer dropping me when adrenaline kicks in? :S Not seen that on anyone yet. And it wasn't more so the, not being able to sprint away, but the fact that I couldn't even step away from the going down animation.
But balance and smoothness is best all round :D