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Nemesis921

Nemesis921

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Nemesis921
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  • @FFirebrandd said:

    I mean... its effective. I know it isn't fun, and I try not to play like that until gens are done... but like... the game gets so much easier when one of the survivors are dead.

    Its also possible you ended up in a game where three of the Survivors didn't ever want to take chase and the last guy was bad at stealth. I had a game like that recently on Midwich. I was trying to not tunnel the Tapp out of the game, but it legitimately felt like he was the only Survivor in my game. Like I even went as far as just picking up and dropping him on death hook to activate Thrilling Tremors so I could try to find someone else.

    The problem is just that you're basically making your experience better at the expense of the tunneled person.


    And then killers wonder why people get salty at them when they do it. And they wonder why survivors all run the same 4 sweatlord perks, and complain when they do.


    You have your own part in creating this environment too.

  • @Viskod said:

    As a killer I don't have a problem with Borrowed Time, Decisive Strike, Dead Hard, or Unbreakable.

    I think Borrowed Time is pretty much a necessity and should just be a normal mechanic that you can't be immediately downed again right off a hook.

    Decisive Strike is fine with me because most people that take it want to use it and will deliberately run around doing nothing for a minute trying to trick you into grabbing them from a locker or picking them up again.

    If I leave someone on the ground long enough for Unbreakable to to be used, then good for them. That's the point of the perk.

    I think everything about Dead Hard is overblown. Too many survivors think of it as their mandatory saving grace when they have no ######### clue how to use it and any one of a number of other perks would be far more useful to them than Dead Hard.

    You don't actually need any of these perks to be a good survivor that escapes Trials regularly. These perks aren't Meta because they are a necessity they are Meta because people blindly take them without thinking, don't want to bother learning how to properly loop tiles, want to unhook people immediately, and can't keep their selves from not being able to just ignore a camper and not giving them the satisfaction of people trying to run in for an unhook.

    Killer Meta perks are a different story though. I don't often run generators slowdown builds on characters, if I have any of them its going to be pain resonance and that's more about finding which generator has the most progress, but without them I routinely finish matches with 1 to 0 generators left by the skin of my teeth, unless the group is just really bad and I stomp them.

    I don't know if I 100% agree that DS isn't necessary.


    I do hold onto it, but it's because a lot of killers try to tunnel me lol. I often find that when I take DS off or play on one of the survivors I play without DS, I get killers that beeline back to hooks and try to shove me out of the game at 4 gens just to make it a 3v1.


    DS is often the difference between a full game and a bad game for me honestly. I prefer to have it in every build, honestly.


    I think tunneling and camping are 2 things that absolutely need to be addressed in a game rework. I think it'll do wonders for the health of the game, and I'm really excited for the perk overhaul and base overhaul as well. :)

  • @Sludge said:

    "Seriously, why should I invest my limited free time in a game that literally reduces my progress"

    good question

    Honestly I love the game, once I get iri 1 survivor I am 100% not going to care anymore though.


    I get that nobody owes me anything. You wanna face camp me? Lets be bored together, buddy. Woo! You wanna tunnel me? I get it, it happens, it makes games easier even if I find it kinda boring and stuff.


    Worrying about meeting this rank goal before the 13th has actually made my attitude towards the game and others on it suffer. I resent people for doing these things because I know they're just going to undo my progress, and who can blame them when they're probably competing hard for the same thing honestly? I certainly might in the moment, but ultimately it's the system to blame, not the player.

  • @[Deleted User] said:

    To add on to this, I feel it would encourage people to play killer more. In my experience, I dread queueing up for killer despite loving the role, because wasted games and losing pips feels bad. And this would also alleviate the grind ever so slightly, making it easier for everyone to reach iri 1 on both sides and enjoy those sweet blood triangles on the 13th.

    I agree with this as well. I mostly play killer. One of my friends has recently gotten into this game, and she seems to enjoy it a whole lot. She's mainly been playing survivor, but tonight she just reached iri 1 killer actually.

    I watched her last several games, and honestly it was a bit of a slog. One step forward, one step back, etc.

    You could actually begin to tell that it was wearing on her a lot by the end, trying to pip so you can hit a goal for the month is much too stressful. After she completed it, she logged off pretty tired and kind of miffed at the game. That isn't a great signal if that's how new players feel about this system.

  • @Rokjer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941851#Comment_2941851

    If so, then BHVR is extremely bad at their decision making. Personally, the depip does not make me want to continue playing.

    Seriously, why should I invest my limited free time in a game that literally reduces my progress ? Why waste 2 hours winning two Pips when you can lose them directly in the next two matchs ? Even if it means playing 2 hours in a day, I prefer to play a game that does not randomly deprive me of my progress.

    I agree with this 100%. I just want the achievement so I'll have it for both. I'm pretty bad at survivor, and I feel a lot more at home playing killer (I've been iri 1 killer a few times now, and actually am this month)


    2 million BP is nice and all, but after I get the survivor iri 1 achievement I will no longer care about pipping. Which is kinda sad, because normally I like advancing my grade and I do love this game a lot.


    It doesn't even matter now, you can't even see grades anymore. I don't know why you're penalized so heavily in this game for having a bad match, especially in a game where tombstone myers exists, face camping and tunneling are a thing, certain maps completely invalidate and make certain killers almost completely impotent, etc.


    The other night, I almost made it out of iri 4. I had a game against a tombstone Myers, where I did a gen or two in the start and avoided him successfully and got deleted as soon as he popped it. De pip. Another game where Bubba downs me, hooks me, and then proceeds to stand there and nod at me. Normally, w/e, you're screwing yourself over. When I'm actually trying to get this achievement? My night is suddenly worse and I begin to feel like I'm wasting my time going one step forward and two steps back. It feels pretty bad.


    There are quite literally circumstances in this game where the deck is stacked against you. In other multiplayer games, things are usually designed with balance heavily in mind. This game is asymmetrical and honestly could be compared to a fun party game.


    I love Dead by Daylight a ton. I think that removing de-pipping would make the game healthier for a lot of people. I wanted to make this account and post because I've noticed this a lot over the last year playing the game, both with my friends and in post game chats. I've noticed that I take things much less personally and have much much more fun playing this game when I'm iri 1 and no longer care.