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Nanachi

Nanachi

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Nanachi
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  • I personally think there are 3 main solutions that could be applied:

    1. A Token based system like OP said, but with an extra where Survivors can generate Tokens by completing Objectives. An example could be that every Survivor starts with 1 Token and generates 1 for each Gen they finish repairing or each Totem they cleanse.
    2. A simple Timer functioning like Freddys wakeup interaction (when an awake Survivor wakes up a sleeping one). For example the Timer could start at 45 Seconds and increase after each time when the Killer snuffs the Totem. Obviously those times can be adjusted.
    3. Or at last make it so the Killer can decide to snuff the totem or break it if he finds a Boon. That way the Killer can decide to keep the Totems for NOED, Thrill etc. or just simply break it and be done with it.
  • Survivor: Spine Chill. Always running that perk no matter the circumstances.

    Killer: Bitter Murmur. Combined with an end game build or generally for tracking. I would give noed an honorable mention, but i personally never use it.

  • Well, i (for my part) really enjoy playing him. Just hitting the shot when a Survivor stands behind a window to joink em.

    Pure satisfaction