Nanachi
Nanachi
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- Nanachi
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I personally think there are 3 main solutions that could be applied:
- A Token based system like OP said, but with an extra where Survivors can generate Tokens by completing Objectives. An example could be that every Survivor starts with 1 Token and generates 1 for each Gen they finish repairing or each Totem they cleanse.
- A simple Timer functioning like Freddys wakeup interaction (when an awake Survivor wakes up a sleeping one). For example the Timer could start at 45 Seconds and increase after each time when the Killer snuffs the Totem. Obviously those times can be adjusted.
- Or at last make it so the Killer can decide to snuff the totem or break it if he finds a Boon. That way the Killer can decide to keep the Totems for NOED, Thrill etc. or just simply break it and be done with it.
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Survivor: Spine Chill. Always running that perk no matter the circumstances.
Killer: Bitter Murmur. Combined with an end game build or generally for tracking. I would give noed an honorable mention, but i personally never use it.
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Well, i (for my part) really enjoy playing him. Just hitting the shot when a Survivor stands behind a window to joink em.
Pure satisfaction