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Mikeyboi1225

Mikeyboi1225

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Mikeyboi1225
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  • @Mikeyboi1225 said:

    There's no such thing as toxic gameplay unless you're being bled out at 5 gens. As for the invisible bug, they have already said they're fixing it.

    8 votes down for a take that all the good players in this game already know. Survivor bias in this forum is demonstrably real XD

  • There's no such thing as toxic gameplay unless you're being bled out at 5 gens. As for the invisible bug, they have already said they're fixing it.

  • When there's a reason not to.

  • It's disrespectful takes like this (the opinion is fine, the communication of that opinion is the issue) that create the disconnect between the devs and us. Are the devs perfect? Absolutely not. Do I agree with almost everything you said? Absolutely. But the fact of the matter is that you're still playing this game, and I'm still playing this game. So, they must have done something right, and they have shown that they will listen and walk back their mistakes if we communicate with them.

  • @AlreadyTracer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448590/you-deserve-a-round-of-applause-for-ruining-an-iconic-licensed-killer

    There's no way to come up with unique ideas without somewhat reusing old ones. Moreover, this chapter was a stupid idea from a stupid game to begin with. You're lucky it even happened.

    You had me right up until you insulted my teenage years ;-;

  • All they needed to do was remove self-unhooking without perks. Hell, they could even remove the struggle phase skill checks too to fix the problem. Everything else is unnecessary.

  • Personally I'm really hoping they were trolling. I was so excited to one day get The Champion as his own killer.

  • 3 or less. Getting the first 2 gens done is never a difficult task. If it's not happening in your games, don't blame the killer (I know you really want to, but don't). Blame your teammates.

  • In the last two years, three of the nine killers introduced had a chase and teleport ability.

  • I main Vecna as well, and I say let's wait and see how he plays. I was nothing but ecstatic when I read the notes.

  • Crutch? In this economy? Cue the J. Jonah Jameson laugh. For most players, no slowdown is a guaranteed survivor victory. Learn to run better.

  • Of all the low priorities on this game's roadmap, this is. . . this is down there.

  • Well, you've clearly already made up your mind, and based on your replies to others here you aren't open to other opinions, so I'll chalk this up to a troll post. There's grown adults and annoying children in the fan base, as with anything.

  • I've had no problems facing the Ghoul. This is most definitely a skill issue.

  • "I play DBD ever day and mostly as survivor."

    I found your problem.

  • Flashbang would be fine if there was a way to counter it. The only counter for it is Lightborn.

  • Some days it seems to me like my fellow survivor players won't be satisfied until the Entity itself spawns into the match and holds our hands throughout.

  • The Sadako in DBD is actually from the original Ringu novel instead of a movie, if I'm not mistaken.

  • This is not reportable. It violated none of the options, and is no different from when the killer chooses a "final girl" to let go at the start of the match.

  • When killer mains said the game catered to survivors, survivors laughed. When survivors say the game catered to killers, killers laugh. It's all BS. The game is more balanced than it has ever been. You just don't have it easy, and you miss when you did. As a survivor player, solo queue is fine if you have good teammates. That's the risk in every multiplayer game. If you can't have good-faith conversations with people, and instead just ######### and moan "oh, survivors are gonna quit playing soon, oh killers are so broken, oh you're a killer main and your opinion doesn't matter," then don't expect anyone to care that you aren't having fun. In fact I hope you aren't. The game is better off without people like that on either side.

  • Except discussion is not always debate. This is not a formal debate club, it's a public forum, and people are going to voice their thoughts. Not saying it's right one way or the other, but looking at discussions from a debate standpoint can be just as destructive.

  • @Kaitsja said:

    I see far more triple/quad slowdown builds than I do quad gen rush builds.

    Part of that problem is that there's a big disconnect between perceived gen speeds, and actual gen speeds. There's also the fact that Killer is far weaker in the early game than they are in the mid-game.

    Fact of the matter is, there's a lot of perks for killer that are simply too niche, map-dependent, or simply bad. As an example, Forced Hesitation is a very niche perk. While its effect is strong on paper, you're mainly getting value out of the perk against flashlight squads. The same applies to Starstruck, or Mad Grit, but against sabo squads.

    As another example, Cruel Limits is very map-dependent and requires you to be in chase with a survivor when a generator pops.

    Rapid Brutality is an example of a perk that's just bad. In exchange for no longer being able to gain Bloodlust, you get 5% haste for 10 seconds after hitting a survivor with a basic attack.

    It's no coincidence that the best perks for killer are ones that give you Aura Reading (Lethal, BBQ, Nurses, etc.), can be used mid-chase (Bamboozle, Enduring, Spirit Fury, Superior Anatomy, etc), or hinder the Survivors progress on gens (Pain Res, Ruin, Dead Man's Switch, Grim Embrace, etc.). If a perk doesn't fall into one of these categories, it's either niche, map-dependent, or bad.

    On the survivor side, it's also not a coincidence that the best perks are ones that can be used mid-chase to grant you distance (Sprint Burst, Lithe, Dead Hard, Background Player), second-chance perks (DS, Off The Record), work passively in the background (WoO, Distortion), or perks that speed up gen progression.

    As an example of a bad perk for survivors, Lucky Star. This is just a pointless perk. You get Off The Record without the endurance, you can see survivors auras and the aura of the closest generator for 10 seconds after exiting a locker. Bond already exists, and generator locations come with knowledge. It's basically multiple perks rolled into one, but due to the activation condition and the fact that it only lasts 10 seconds, there's just never any reason to use the perk.

    A class system would work under 2v8, but not under the main game mode. Say you split perks up into classes. You've got the Gen Jockey, The Healer, the Runner, and then a fourth class that I can't think of right now. You ignore the runner and focus on eliminating one of the other three knowing they're guaranteed to not have exhaustion perks.

    I can't even take this seriously after "Rapid Brutality is just bad," followed by nothing by the Cliffnotes version of its description. My brother in Christ, Rapid Brutality is one of the easiest chase perks to get value from, and if you can't, it's definitely because you were too busy mentally writing this paper at the time you were attempting to use it.