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Melty

Melty

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Melty
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  • Even without camping, Bubba rolls low to mid ranks. Not taking into consideration Killers who de-rank, Bubba has a consistently good turnout, and if the person playing him isn't half-asleep they can usually churn out at least 2 or more kills per game — usually 4k.


    @Tricks said:

    Some killers have a high skill ceiling.

    Others have a low skill floor.

    Guess which one Bubba comes under XD


    Thank god his low skill ceiling still nets him 4ks in red ranks. Phew.

  • @WiiFitTrainer said:

    I grin everytime I get matched with a bubba because 9 out of 10 games the bubba has no idea how to use the saw correctly.

    Get to a loop with a window and just watch them leave after 30 seconds because they refuse to m1 and can't time the saw correctly.

    He's a good killer in skilled habds don't get me wrong, probably slightly above average, but he is not spirit or nurse good.


    Not at all, but he's close to it. It's exactly as you said; if they over-rely on their chainsaw, they're going to get brutally stomped. Most Bubbas who do that are usually the type to camp hooks or rely on really gimmicky builds (or NOED) that don't pan out. A good Bubba doesn't need to do any of that, and will still sweep.

  • @gendoss said:

    Bubba is one of the worst killers in the game.

    When you think of the objectively best killers, characters like Spirit, Nurse, Hag, Pyramid Head, and Deathslinger come to mind. What do they all have in common? They all basically counter pallets and windows which is the only defense for a Survivor. Nurse can just teleport through any window or pallet, Pyramid Head can use his shockwave through any object, Slinger can shoot through windows making them useless. This is what makes killers too OP, when they counter basically every defense a survivor has.

    Bubba does none of those. His power is directly countered by pallets and windows. Good windows are a major struggle for him because he has to go around the entire thing and has a long revving time which is slower than a vault. His chainsaw doesn't go through pallets but to be fair it does shred through them, however a good survivor can use the awfully long revving time to get multiple loops out of an unsafe pallet.

    He's also slow as hell and doesn't have good mobility like Spirit, Nurse, and Hag (Hag has mobility because she can be in multiple places at once with her traps).

    If a survivor is good they can legit run Bubba for 5 gens if the Bubba doesn't pressure gens very hard (which is tough to do because of his poor mobility).

    Edit: By the way you worded your original post it just really seems like you only go against potato survivors who don't know how to actually run a Bubba, he has a high kill rate because of that and the way that he can camp any hook.


    Damn, that's pretty crazy that I can play nearly 2k hours as Bubba alone and never run into any good Survivors.


    If we're measuring speed and oppressiveness based on how the Nurse and Spirit typically are, then yes. Bubba's slow and not at all a threat. Neither are any other Killers in the game, actually.

    Looking at his stats though, he has average speed — which increases dramatically during charges, he has better maneuverability compared to other charge and dash ability-based characters aside from Legion, and, as said, his best map pressure is his raw ability to prevent safe saves. Even a one-shot killer can only punish one Survivor at a time, and usually during limited windows of time. Bubba doesn't. Against low-skill Survivors, he can routinely get multiple downs in a single charge, but even against good Survivors, he's an oppressive character.


    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043736#Comment_2043736

    She has a tremendously difficult skill-curve dependent on your own abilities to problem-solve in a 3D space. Entirely detached from base-game mechanics (in a sense) and completely dependent on her power.

    So, OP, if you think Bubba is OP, what should be done about him?


    The difference with Nurse is basically that — exactly as you said. Her ability and kit are not as easy to approach, and it takes a fair bit more muscle memory and game awareness to properly use. I'd almost say Nurse is the most unique Killer in the way that they feel and play, especially considering most conventions are totally invalidated against her.

    As for Bubba? Personally, I'm fine whether or not he stays as he is. He's tremendously fun to play as, though playing against him has been pretty rough, even as someone who appreciates the heck out of him. If I were to be entirely fair and unbiased, I'd put a limit on his ability to rev his chainsaw or rework how his tokens regen / are spent to make using them more strategic. As it is, it's two steps away from being brainlessly easy. Even if chopping a pallet down takes all your tokens, they regen so quickly and have no incentive to really hold onto them aside from just "Chainsaw go brrrrr" and flatten a Survivor with Sprint Burst.


    @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043736#Comment_2043736

    Exactly either use data and acknowledge that nurse is weak or throw it away. Simply saying this data is only legitimate for easy to learn killers makes no sense. Especially when this matchmaking is before we have competent matchmaking. I'm sorry your data is worthless when I'm still getting rank 12s in my red rank games. Anyone who says that a rank 12 is gonna be just as good as a red rank survivor is delusional. Even in red ranks experienced players struggle with nurse you know people who have a higher playtime and is more likely to do well. Mmr matchmaking is being experimented with and once they crack how to properly implement it we can start taking some of these stats seriously. I legitimately avoid killers who struggle at jungle gyms because of how competitive games can get. Deathslinger, spirit, huntress are the kind of killers I stick too largely. Bubba for me is if I got dailies and I can tell you he might be better then a lot of b tier killers but he still only is a b tier killer. Once you get the survivors who can consistently hit the pallet stun during his chainsaw sprint then you will see how pathetic your bubba actually is (note enduring, spirit fury will require that you wither track bubbas use of it or play safe on pallets in locations with no vault locations closely located, this build is more prone to gen loss since your delay on gens will be much more limited) . A lot of survivor like killer are just painfully average at this game and killers like bubba really prey on these kind of players. Chainsaw killers in general rely heavily on serious positioning mistakes bar old crack billy entity rest his soul.

    https://forum.deadbydaylight.com/en/discussion/236689/the-hottest-take-imaginable-on-bubba

    These posts remind me of the old Billy complaints there so dismissive of counterplay that seriously mess with these kind of killers. If you early drop pallets vs bubba in every loop no wonder you see him as a threat. Pathing in dbd is hugely important if you mess it up bubba seriously punishes it but you need to seriously mess up to let that happen. Bubba has become one of my favorite killers to play against when I'm warming up. He teaches the fundamentals and some advanced looping elements. Not that I would say the survivor role is that complex I'd argue it needs more mechanics and tools but that's for another discussion.


    I actually agree with you on every point except for one, Survivors don't really need to mess up to get punished. Again, I primarily play as Killer, and Bubba dominates in conventional play because he does it so well. His maneuverability and speed boost makes looping and chasing a breeze, and it's only when you're playing around windows that a Bubba needs to start actually thinking, as does any other Killer. Unlike the Oni or Billy where their kits are directly countered by tight loops and maneuverability issues, something Bubba doesn't suffer from at all.