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MeMeSeeKu

MeMeSeeKu

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MeMeSeeKu
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  • It is looked at as

    1v1 : 1v1 : 1v1 : 1v1

    So a survivor will gain MMR (ONLY if they escape through a door, hatch escapes do not raise MMR) if the killer's MMR is higher than theirs, while the killer will lose MMR.

    Claudette: 1100 MMR Meg: 1400 MMR Dwight: 1600 MMR Jake: 1100 MMR Trapper: 1400 MMR

    All survivors Die = Trapper's MMR increases solely for killing Dwight

    Only Dwight Dies = Trapper's MMR increases

    All escape = Dwight's MMR stays the same, Claudette and Jake increase in MMR, Meg stays the same, Trapper decreases.

    That is how I understand the function of the MMR system.. but I do not think the MMR system is functionally working for matchmaking anyways...

    in MMR Comment by MeMeSeeKu
  • Removing survivor collision - or making it hard like magnets - could cause a lot of environmental glitches where survivors will be flung across the map. You can already use Hag's traps to fling yourself around as survivor because of this... And there is a glitch with "any means" as well.. very hard to pull off, though.

    The Perk, BloodRush, is a disappointment to me, because I really wanted a perk that would allow you to voluntarily lose a health state at any time. this would momentarily allow you to lose collision (which would allow you to run out of the area someone was body blocking you in), and it would also allow you to use some cooperative perks that require healing a lot sooner. In cases with a killer where you are exposed or they have a chainsaw, it would have also allowed you to voluntarily lose a health state so that you could use an endurance effect, like Dead Hard or bottle time.

    But they added the "immediately removes exhaustion and heals you after 20seconds" and so the utility of such a perk is largely lost, as to what could have been possible. I think blood rush should be reworked and dead hard should remain available from the beginning of a match. It is very problematic to simultaneously make changes that make survivors less inclined to heal AND remove the one perk that offered some amount of (unreliable) protection in scenarios where you could not heal.

    I have been in a similar situation as you, except it was the killer who body blocked me in a corner until all gens were done, when they could hit me with NOED... and this was at like 3 gens left.. so it was pretty boring. LOL. People do a little trolling sometimes, and it is what it is.. but I feel like BHVR missed the boat with BloodRush... Voluntarily losing a health state can do so much more... It would be nice to be able to lose a health state at any time with blood rush, but only have the secondary "specials" proc after 2 hooks.

  • I had the same issue... What I don't understand.. is - I got off before the skill check was even "missed" ... so there should have been no regression.. ALSO.. the perk itself does not even say anything about regression in the perk description.. I get it is missing a skill check - however.. I did not miss a skill check.. I got off before the skill check area was even in line..

    IMHO the perk description itself needs to be updated with the fact that it causes regression "when a survivor misses a skill check 12 charges will be lost" etc... But you need to actually miss the skill check.. not just get off of it.

    EDIT: Wait... tell me why it has taken 4+ days for this KNOWN issue to get kill switched lol.. But the flying merciless storm.. which was actually hilarious.. was kill switched so fast?? ....

    https://clips.twitch.tv/BillowingWonderfulLasagnaMau5-t8RTphoA7wMSWHNr


  • @Bot_Salvo88 said:

    That's the buffer they've added to flashlights for like a few fractions of a second. Making whoever gets a flashlight save feel like they got it right even when they're wrong

    The buffer doesnt make flashlights themselves continue to blind.. It adds .4s onto the end of the pickup amination window where blinds can still happen. 4tenths of a second... ... But anyways.. To OP .. could it be that your DPI/sens is set really hi and you may have spun a 360 but your screen's refresh rate didnt pick up on the fact that you were facing back at the blind? The flashlight blinds, I think, are server validated but the stun is killer client sided...

  • @IamFran said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326212#Comment_3326212

    I requoting below with the steam 64 Id, i did put de profile id.

    Steam64 ID: 76561198115889401

    STEAM ID: 76561198103380366

    Nurse Adept: Did not pop 2/24/23

    Proof: https://www.twitch.tv/videos/1750962598

    have a great day everyone :)

  • apparently you cant delete comments - only the content of the comment - :/

  • I got a 4k on Nurse a couple days ago but never got the Adept on Steam. https://www.twitch.tv/videos/1750962598 (the highlight may still be processing). Maybe I did something wrong to not get the adept? I used Thana, Stridor and Nurse's Calling ... I am unsure what the problem is otherwise. And waited several days to see if it was a processing time issue.

    :)