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Manstro15

Manstro15

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Manstro15
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  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104705#Comment_3104705

    Don't mind the 10 blink part, it's a joke.=)

    Dude, nurse already can't use more than 2 blinks without iri addon. She blinks 2 times --- fatigue --- she have to wait 6 sec to each blink to recharge.

    So what's the difference you're making here?=) Her blinks recharge like 20 or 30 seconds, and she have 4.4 speed while she have 0 blinks currently?

    If so, she has an addon, which makes her blinks to disable after she hits a survivor with blink-attack, making her speed go up to 4.6.

    Idk, maybe I'm just du*b, and don't understand you...

    honestly, i liked the concept of this specific addon but, to put it lightly, it's really bad

  • i wrote X amounts because i don't know how it will fair in the game, 10 blinks on a 30 sec cooldown is ridiculous, i thought like 8 blinks on a 40 sec cooldown, i also said that she can be 4.2 if it's too strong

    @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104597#Comment_3104597

    So just leave a nurse the same way, just extend the charges? Why all these changes in a first place?=)

    Imagine 10 blink slugging nurse with 4.4 speed. Ok


  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104705#Comment_3104705

    Don't mind the 10 blink part, it's a joke.=)

    Dude, nurse already can't use more than 2 blinks without iri addon. She blinks 2 times --- fatigue --- she have to wait 6 sec to each blink to recharge.

    So what's the difference you're making here?=) Her blinks recharge like 20 or 30 seconds, and she have 4.4 speed while she have 0 blinks currently?

    If so, she has an addon, which makes her blinks to disable after she hits a survivor with blink-attack, making her speed go up to 4.6.

    Idk, maybe I'm just du*b, and don't understand you...

    You did understand, my point is that nurses shouldn't use their powers so carelessly and this change should make the player use her blinks in the right situation, cause now if you miss, you can just try again very quickly

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104585#Comment_3104585

    I think what they're trying to say is:

    Nurse would have, for example, 10 charges. This would allow her to blink 10 times, 5 double blinks, 10 single blinks, or anything inbetween.

    THEN and only then, once all charges are expended, would it begin recharging.

    This would mean after those first 10 blinks, Nurse is powerless for x amount of time, which could be 15, 20, 30 seconds, or whatever.

    Exactly, not a major change, just a fun idea