Manji21
Manji21
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- Manji21
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Any confirm who it is? I was watching some gameplay and his grunts and more frustrated lines sound a lot like Liam O'Brien.
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I'm going through all the check lists and it hasn't worked for me. I even reinstalled the whole game, but no luck.
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@sizzlingmario4 said:
You’re not really meant to get downs with it. Deep wound has two main uses (and a third niche use):
- Force survivors to mend - this is 12 seconds of free slowdown. For Legion, this can add up over time.
- A well timed deep wound can prevent a survivor from being fully healed, eg, perks such as Adrenaline, Second Wind, Inner Strength will instead remove deep wound but leave the survivor injured. The same thing happens if you cleanse at a plague fountain while in deep wound - infection is removed but you are left injured (please never do this).
- Niche, but if you’re playing doctor and someone is in madness 3 and doesn’t have much time left to mend they will be physically unable to mend because you have to snap out first, so you can force them to go down or they have to run around and find a teammate to mend them instead.
Overall I think deep wound is fine and isn’t the problem with Legion, it’s pretty much everything else about him that is the problem.
- What you’re describing are stall tactics, but the only problem is they don’t serve the same purpose. Usually when you are using stall tactics you have a goal in mind like running out the clock or waiting for an opportunity window. This use of Deep Wounds while playing Legion is only designed to slow the game down for all players.
- That kind of comes down to guess work, but would be pretty handy if you pull it off.
- Now that is a really good pressure move. I might have to incorporate that into my Doctor play.
Your probably right and they just have a useful and non threatening killer power.
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2681898#Comment_2681898
He says nearly a year later.
Sorry if that is a faux pas. This thread was one of the top results for “Dead by Daylight Deep Wounds”. I was looking up ways to make deeps wounds more viable for Legion while I’m leveling them. Guess I shouldn’t have bothered continuing the discussion here.
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A killer who is designed to just draw out the length of a trial and is ineffective at actually downing survivors makes a trial no fun for anyone thus ultimately is just a bad killer because they are supposed to kill. Why extend the time playing a match like that when there is no real payoff? Just seems like a waste of time for everyone involved to me.
I’m also noticing that while playing Legion survivors do not consider them a threat in the least, just an inconvenience. A lot of the time when a survivor sees me frenzying they walk right out into the open and take their hit. If I move to the next target they mend right on the spot, if I go out of Frenzy to finish them they create a huge distance while I’m recovering and this becomes a long chase (unless they’re not very good). While in a chase as long as they stay in motion Deep Wounds will do nothing and their teammates will work/finish gens. So unless I down them or I lose them or I disengage to stop the other survivors everything just repeats.
I feel like the Legions power is the weakest killer power in the game so far because it doesn’t even seem to cause pressure to the survivors. It’s just annoying. Maybe if every subsequent affliction after mending Deep Wounds extends the mending timer or lowers the bleed time there would be cause for concern for survivors and would actually try to avoid getting hit. As of now I feel like most survivors don’t take me seriously as Legion unlike the other killers I play and it extends to when I play against them while I’m survivor.
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Tried this challenge today. Despite all my hits no progress has been recorded.
EDIT: I fixed it. I deselected/paused the challenge then re selected it and not it works.