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Main_Freddie

Main_Freddie

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Main_Freddie
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  • The first thing I saw when I start playing as survivor was this BULLSHIT perk that literally makes you mute your own sound. That's straight out bad design. This perk doesn't get a nerf because most of the people who run it are just the worst players or like to be OP. In my opinion this perk shouldn't exist at all in a game that is heavily focused on audio clues while chasing or searching when you're the killer or hiding when you're the survivor.

  • Is so trash in my opinion to see posts like this. I play both sides and recently i'm having so much fun when playing as survivor because if i get facecamped (which is super rare) my team always manage to escape. I seriously don't care, just go to the lobby and start a new match.

    So lil brainlet who only play the boosted survivor side, just go to another match and stop crying or get better in the only skill that the role has: looping and dodge hits doing 360º. There's even a lot of perks that help you guys during chases or when you get down.

    "Hur Dur isn't fun being face camped" even though you can die on hook and go to another match or hold until they can do most generators, while you're in the hook and then go to another match and still get some BP.

    THINK SURVIVORS, THINK!!

  • The action of taking the precious 3s to make a generator regress be countered by a single tap... It's ######### up.

  • Rework the add-ons this way:

    Less vaccines (this is A MUST), more range in his tentacle strike, 1 more zombies, an add-on like making his Tentacle not have CD after he misses or lands a hit.

    Now for the zombies: Seriously? The AI is so bad that they get stuck in walls.

    The add-ons focusing on them are really good but they can have one more thing not related to add-ons: jump attacks! They game is supposed to be scary isn't?

    Oh almost forgot, there is an add-on that do this: "if the zombie sees a survivor he turns yellow". Serisouly? Like WHAT, what was the thought process behind that? You guys could at least give a increase on the movement speed of zombies really high when they see a survivor.

    There is one more thing: "zombies get a high increase movement speed after a generator is completed" just... why? What was the thought process behind the decision of this add-on?! Did you guys see how horrible the AI is and how far the zombies spawn? Sometimes they're so far away from any objetives (generator, totem or gate)

    The killer side is the only one that offers a huge amount of playstyle techniques and you guys butcher them and lose a huge money potential on new players.

  • It's stupid how loud the chase music is. I wish I could turn off that.

  • The next nerf probably will be on Fred, like removing him from the game

  • He's in a sad moment right now. After his rework he was balanced but the survivors always complain because they don't want to think when playing this game.

  • Let's address the elephant in the room: Fred nerfs destroyed him.

  • "Killer doesn't matter to them until people understand that they need to stop playing with them, so the devs will start doing something about a lot of problems they have."

    They don't care about us because we don't make money like survivors do. They're going to squeeze most of the profit until a new game comes out and obliterate this one. (That's my view after seeing in all this years the bs this company do to it's own game)

  • @[Deleted User] said:

    Absolute worst designed killer? I'd go with nemesis. His zombies and vaccines would be fine, if they could consistently hit people. But his general gameplay is constantly slapping people with his tentacle. It feels very silly, it's not brutal for the nemesis.

    I gotta agree with you here, I'm a HUGE Resident Evil fan and Nemesis is just a joke in this game.

    The zombies, damn... yes they're dead but they are not supposed to be that stupid!!

    For other killers, IMO Nurse has the best design for a killer, she inflicts fear and sometimes jumpscares (what i think it was supposed to cause in the survivors in a horror game themed) and for the worst, like I said: Nemesis and: Trickster (what is that?), Ghost Face (poorly designed add-ons), Legion (an assassin who can't kill, only injure?).

    Nemesis should have his minions (zombies) buffed with more consistency;

    Trickster rework on his power, give him more speed while no chasing survivors or in gen direction like he's running towards his crowd to cheer him up, keep the daggers it's a good thing but he needs more;

    Ghost Face needs to have more stalk-based add-ons like revealing aura of nearby survivors 10m close to him, lower the damn power CD! 20s is just HUGE because most maps gives advantages to survivors for scouting since they have 3rd Person camera view;

    Legion power should give him aura reveal when he downs a survivor and the survivors screams and stop doing actions for like 3s

    PS: Fred, just revert the add-ons nerfs and keep 6 snares and 8 pallets. Make 50/50 when he uses pallets add-on in every map.

    Please, save Fred... He doesn't deserve to be treated like this.