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LuzielErebus

LuzielErebus

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LuzielErebus
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  • 4 players out of 5 are Survivors. That's 80% of Dead by Daylight Players. That's why all changes in the meta are almost always in favor of making the game easier for them. It's 80% of people who buy DLCs, etc.

    It is a competitive game. If with everything in our favor, we survivors are not able to know how to act if they tunnel you, it means that you are bad.

    Compare it to Texas Chainsaw. 1 or 2 Hits and dead, but very exciting and fun! Here, each assassin must hit you with a chainsaw 2/3 times, pick you up, take you to a 40cm hook, hit you again 2/3 times, pick you up, take you to a hook again... hit you again 2/3 times, and kill you.

    And all that, for each of the 4 survivors! If you cry because they are tunneling you, you are a very bad player.

    Make your build capable of holding up, and challenge the assassin to make that your role.

  • @MikaelaWantsYourBoon said:

    Do you remember some people were trying shut us when we complained about it?

    It's nice to see BHVR is listening people. And thanks them indeed.

    With the launch of Silent Hill Ascension, whose gameplay and micropayments have been designed by Behavior, there is a global controversy about whether it is one of the Worst games in history. They say how was it possible for someone to design something like that XD

    Imagine them saying that about your company.


    I guess they will take better care of Dead by daylight players for a while XD

    It is not generosity.

  • The problem is not the absence of ruin. Hex; Ruin, it was used so much to fix a structural problem that the game has. The fact that without having experience as a Survivor, or objects, or knowing how to play, it was easy to make all the Generators. If you also know how to play a lot, and you have experience, the pace at which a game can end is absurd.

    For that reason 90% of the games were used "ruin". Using Ruina again as it was before is not fixing the sad situation of Meta.

  • I don't understand how there are still people who say that the time required to make generators is fine. How many hours and experience do they have? I have been playing since the beginning, I will take around 1500 hours. 75% of the time playing all the killers. And in my streamings, people can see how there are games in which in less than 2 minutes they make 3 generators. 
    - 80% of the players are survivors, and I understand that they should feel that it is fun, but they expect us to kill with 12 hooks, and they make 2 generators for each killer hook. In the wiki you can see how between 2 people, with only 1 toolbox, they can make a generator in less than 40 seconds.
    - According to the wiki, the generators take more than 320 seconds to regress. RUIN serves to take only 160 seconds ... seriously? That's what some games last. Even hex: devourer of hope, much stronger, is not used because they often break the hex in less than 2 minutes.
    - I understand that only 20% of the players are murderers. Only one in five. But it is ridiculously easy for survivors to make 5 generators in 4 minutes, being only 2, because the other 2 are in windows, infinite pallets or blinding you in half a second from impossible angles.
    - It is so easy, that being a bad survivor, I have reached rank 2 without perks or addons in my streamings.
    
    Honestly, the game would be much more fun and better if the games were really 20-25 minutes, and not as at present it is normal for everything to be decided in the first 4 minutes. With more duration, there would be more tactics, more time for intermediate or final game tactics and more competitive tension. Sorry for my awkward English. It is not my mother tongue.