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LunarApoc

LunarApoc

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LunarApoc
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  • Camping and tunneling is indeed an unsatisfying way to play and it shouldn't happen but it is often the only way for the killer to create enough pressure to win. I think that should the unbalancing issues which reward such things would be resolved, then it wouldn't be necessary to take such drastic measures against it. Hardly anyone would be doing it and if they are than they would be punished by the game and lose.

  • The hatch offerings are ######### because the hatch is an already ######### mechanic.

    The basement offerings are ######### because they are only used for basement builds which are ######### playstyles.

    The realm offering is fantastic and makes it worth the other 2 because it is so satisfying to see someone try to send a killer or the survivors to a map that is unbalanced for the opposition and the offering be rendered useless. Map offerings would be fine if people didn't use them to gain an advantage based on ######### design.

  • As a rank 1 survivor and killer, I see a lot of the balancing issues that new players don't experience. I would say that if you are just getting into this game that it seems acceptable but as you gain more experience and skill, the gap between how effective a survivor versus how effective a killer can be becomes glaringly obvious.

  • Borrowed time is very useful but is exponentially less when you aren't in a SWF. As someone who values good chases over pipping or escaping, Dead Hard is the most useful for extending chases at high-level solo play.