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LouGaroo

LouGaroo

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LouGaroo
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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2612815#Comment_2612815

    Ah. Well it would definitely help us to understand what's going on.

    Best I can explain is as follows:

    - grab a survivor

    - hook 'em up

    - go along your business

    - as "with the current situation" survivors even loiter around, chances are good that you just chase 1 character and see that somebody is nearing the hook for a rescue attempt

    - now comes the fishy part, you "go for the interrupt" (best way possible with the rescuing survivor still approaching and/or just making contact with the rescuee) while survivors either not seeing you (reassured that you chase somrone else) or not caring

    - you hit the rescuing survivor really nice and good (a grab prompt did never appear during my aporoach as killer, so I presumed this being no option, anyways), but still the unhook is completed and both just scamper away

    - and that is a very sombering moment

    Again, I love this game for what it is and the experience it provides; but these recent matches (always with different players) really sour the experience.

  • @ElusivePukka said:

    I've gotten grabs and interrupts, still. You have to get them pretty early in the animation sequence, though.

    Again, yes, this could be as I am not waiting around.

    Still, playing as survivor over the evening unfortunately only has reinforced the impression of some serious balancing issues.

    I certainly hope that will be mitigated as I still regard this game as a great hunt/co-op experience.

    And considering the usual diligence of the developers, I am confident.

  • @[Deleted User] said:

    You have any video of these attempts? I can still interrupt/grab unhooking people as killer.

    Sorry, no, I don't record/share matches.

  • First of, thank you very much for the input and feedback.

    Then, maybe, I really "just" :) :( was too late for the interrupt considering I am not camping around but really rushing "to the scene".

    And, yes, one would think that a good hit - and really good hitting I did them, believe you me - would slow them down, but they actually rush away pretty good and unphased.

    Yes, I know, there are certain rescue/rush perks, but considering said experiences with basically any match, I would say these in themself (maybe only if stacked) are way too overpowered.

    A good "grab 'em at the gen" or the occassional vault interrupt all work great; but this "catching them in the unhooking act and really souring their day with a nice machete/hatchet hit, but still they are just scampering away" - that is just downright frustrating (and immersion-breaking).

    AND just over this evening I have played several matches as survivor, just "to get the other side's perspective" - and not even as a high-levelled survivor, mind you (Steve Harrington at Level 3 !!!).

    All other players - survivors AND killers - where much higher-levelled.

    And whaddayaknow? The matches were pretty much a cake walk !!!

    Only 1 match was really tense; and that ONLY because 2 survivor guys rage-quitted pretty early (practically at the start of the match because they were hurt...) and left the other survivor and me to fend for ourselves - and we still kicked ass and got out without much hassle.

    Granted, that killer player maybe just didn't have his best day - happens.

    But still...

    And all the other matches were played with good co-oping survivors and good/relentless killers - still, it only was very, very, very occassionally tense; mostly, it was just some minorly exciting situation. And only rarely.

    As I said - basically, a cakewalk.

    When I started playing this game, you really were lucky to get out alive.

    1 made it? OK, that was to be expected right? It's a slasher game, after all.

    2 made it? Oh, that's cool. So, you really can do this.

    3 made it? Wow, we are good!

    4 made it? WOW, this is SOOO cool - great teamwork, everybody!

    And now? It's practically a GIVEN ! Even only moderately teamworky survivors can get out alive in full numbers.

    No dread, anymore.

    So, considering this literally just-recent experience as a survivor (which I actually hadn't played in a while, so I wasn't even "played-in", mechanicswise), in my opinion, leveled survivors with stacked perks and whatnot are sooo overpowered, even a half-decent killer does not stand a chance.

    A really good killer might provide for the tingling of a kiddie matinee...

    Again, I loved playing as survivor and as killer because it was a good experience and just downright fun for the various perspectives - but like this it's pretty much pointless.

  • @LouGaroo said:

    23 October 2021

    - for 2 days already experiencing infinite loading screens after starting the match from regular lobby

    - no matches possible

    - happening whether playing as Survivor or Killer

    - playing regular matches on PS4

    - location Germany

    P.S.: - crossplay was "on"

    ...and, yes, not only incenses are burned, but also as Killer all roundwise add-ons are lost.

  • 23 October 2021

    - for 2 days already experiencing infinite loading screens after starting the match from regular lobby

    - no matches possible

    - happening whether playing as Survivor or Killer

    - playing regular matches on PS4

    - location Germany