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LordBackhand

LordBackhand

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LordBackhand
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  • @EnderloganYT said:

    aight, let's do this

    Power: I'm on the fence. on one hand, insta downs that simply need some aim and time sounds OP (not to even mention the auras) but on the other hand, you only have ten a trial. I'd need to see it in practice first

    Nowhere to Hide: the single most OP killer perk I've ever seen. free auras of ALL survivors for breaking a pallet. needs a full rework.

    Nowhere to Run/Despair: shuts down loops very easily, would work better as a second ability for a power (not this one though)

    Revenge: would make certain pallets practically unusable. Needs a lower amount of haste.

    that new killer perk sounds kinda like mine huh, HEX: BLOOD FAVOR. However I think its even more OP, It becoming a hex made it fair I believe.

  • Or how about 2nd perk only blocks used pallet.

  • Yeah I hear you on the power maybe make it so the power has a cooldown of like 20 seconds or so if you insta down. Auras are just meant to give a slight information before firing. The point is to provide pressure to chased survivor and such but also can be used to snipe if you can guess correctly or aim correctly. Trying to keep in count that survivors are on the move. I forgot to put in that before he uses his power he makes a big whopping Indian cry.

    His perks focused on chase and pallets. And please remember they have large cooldowns so you can use them right away.

    So perk one is information for when in chase but also to see if you want to continue chase or go for another survivor maybe see if two people are on gens or perhaps make it so you can only see auras within a certain amount of radius maxing out at 64 meters or something haha.

    2nd perk, Is a chance perk and is meant to trip up survivors maybe make it so it only blocks an unused pallet?

    3rd perk maybe a maximum of 6 percent speed boost then with a shorter timer maximum being 6 seconds?

    How would that sound?