Leslie
Leslie
About
- Username
- Leslie
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Comments
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Pyramid Heads I've been going against don't even ignore the DS. They tunnel and pick up regardless of there being an obsession or not.
The cages suck. Torment is best used as a quick execute on third/final hook.
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All skillchecks should be like Doctor's skillchecks.
The current normal for skillchecks takes no skill at all, they're the same thing everytime, only on slightly different timings after the sound. If they were like the Doctor's they'd actually take some skill.
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Unhooked guy gets a 4 second aura of a killer within 40m of the hook.
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You're able to reach 99%?
I still have issues stalking someone and it doing nothing.
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Dead Hard is the best survivor perk. You might get DS'd (dedicated servered) once in a while but the perk is so versatile. It's by far the most frustrating perk to go against as a killer, assuming the survivor is using it properly.
Without a doubt Save the Best for Last is the best killer perk. It's amazing on pretty much every killer. The few it's not so good on can still make use of it, it's just not as good as their optimal way to attack.
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Had a guy post a swastika to my Steam profile every day for like 2 months. His friend stopped after a week. All I did was beat them in one match.
I used to do a totem build too. Ruin, Devour, Thrill and Whispers on Myers. There are a lot of posts about me cheating (they didn't know how TotH works) and being "too protective" of my totems.
Going through the pages of comments, it's unsurprising that the majority of the salty/toxic comments are from players that are now banned.
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@IWasThereOnce said:
https://forum.deadbydaylight.com/en/discussion/comment/1271237#Comment_1271237
Sorry, you're totally right, lemme rephrase.
There needs to be a better system that discourages it entirely so people actually stop playing like this. Losing two pips every single game you camp would be ideal,
Clearly you're unfamiliar with killer. That would 100% encourage more face-camping in an effort to leave red ranks.
Rank/pips are worthless. Always have been, seemingly always will be. Using them as a punishment will never work.
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I would do something with gen regression.
Maybe make new Ruin default, but at a much reduced rate. Kicking a gen speeds up the regression or acts like a weaker Pop Goes the Weasel, which you can repeat, to remove a small amount of progression. I'd for sure make it so a survivor has to commit more than a tap to stop the regression.
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Noticed this too in a game with a killer using bamboozle. Could not go through a window after them but the entity didn't show up to indicate it was blocked.
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Iridescent Head is fine. The problem, if there is one, is the extra Hatchet add-on(s). The safety of having extra chances undermines the risk vs reward of an IH.
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@Mandy said:
White Ward protects the item and add ons in the event of death - not if you live. And add ons are now designed to be lost in every match -- Survivors no longer keep their items once escaping the trail basically.
Then the description should be updated to make that clear.