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LemCent321

LemCent321

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LemCent321
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  • @SuspiciousBrownie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847136#Comment_3847136

    I think slugging is going to skyrocket even more to compensate now honestly. 100 Second long hook states with Reassurance. On TOP of being forced to spread hooks. Gens are getting absolutely crushed.

    The 40 seconds of exposure is irrelevant too unless the killer is camping. Nobody uses MYC because even 60 seconds isn’t enough for most killers. 40 is a joke honestly.

    You’ve pinpointed the issue with this perk perfectly. It’s designed to be risky, trading a hook state and being exposed, which theoretically should give the killer a chance to put you second stage. But in practice, the downside isn’t that bad.

    The exposed effect is meaningless if the perk is timed well. The killer have to drop whatever they’re doing, sprint back to a likely deserted hook, locate the exposed survivor within the remaining seconds, and still manage to secure an M1 hit. This is very situational and inefficient for most killers.

    The worst part ? This perk can be used by all four survivors. So, even if the killer does everything right, finds, and downs you, another teammate can use Burden on you, reverting you to first hook and negating the killer efforts. Instead of getting 2 survivors on death hook you get 3 survivors on first hook.

    It forces killers into a lose-lose scenario, either waste time chasing the exposed survivor or continue pressuring gens.

    The slugging meta will only keep growing until Behavior do something about it, or nerf this perk. Survivors have more perks giving them value from being hooked than killers, which is ridiculous. Burden also works with Vigil, and Calm Spirit, so you don't even scream and only get exposed 28s. Probably work with Hardened too.

    My Idea for a nerf that wouldn't ruin the perk, would be to remove the ability to use Burden on someone that already used it earlier, and make it so that you canno't shorten/remove the debuffs.