Lauriemain1122
Lauriemain1122
About
- Username
- Lauriemain1122
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Comments
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devs don't care lmao
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@Peanits said:
There's a couple reasons, but it basically boils down to far too much upkeep and an undesirable result. Often times making the map very dark allowed people to hide in plain sight, which wasn't exactly exciting. Whenever we updated the engine and the lighting changed, we'd have to go through each map and tweak them to make sure that the lighting is as close as possible to what it was. With bouquets, you'd have to do that for each combination of lighting offerings as well. With a growing number of maps, it's just not sustainable. It would take quite a bit of work, and the end result is a match that might arguably be less enjoyable.
Good lighting update
But srsly, is this gonna be fixed? It looks very bad
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@DwightOP said:
I tested out the PTB yesterday for the first time. Just one match. Well, engine.ini modifications aren't working anymore. To be specific, the lines to disable the forced AA.
I mean, fair enough IF we had the option to turn it off in the ingame settings. But we don't. In fact, the ingame settings are still as spartantic as it was since day 1.
No real resolution settings, no true fullscreen mode, no shadow options, no AA settings, no advanced sound settings, no colour blind settings, no FOV settings (only to the degree which stays balanced), just NOTHING.
Thank you bhvr. Why I played only one game in PTB? The forced AA made the whole game blurry af (which hurts my eyes) plus it dips down my fps even more which hurts my brain to play on low FPS. GG I guess, 11/10 consumer friendly product.
At least we get new skins
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Great downgrade by the way, at least we got store and new skins <3
wAiTiNg FoR nEw FaNg MiN sKiN
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no
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At least we get new skins "Zarina & Deathslinger outfits"...
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aooaoa mmmm new skins))0
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@Jota said:
You can't a lot of lighting features got broken when they updated Unreal Engine to this new version, Ambient Occlusion is not working properly, the Anti-Aliasing got extremely blurry (That's why you have noticed that textures are ugly), and some shadows seems to be wrong cause of the broke lighting and also Volumetric Fog made the game 100% foggy in some maps (Ormond,Red Forest and Crotus Prenn Asylum, for example).
Haddonfield's floor texture was changed as well, it doesnt match the map. Haddonfield also has lots of broken lighting, that is why shadows dont work there the way they should.
There are a lot of graphical issues in the game, but they seem to be ignoring it. There should be a patch to fix the most part of these issues, but this will probably take some time to happen.
or its never gonna happen











