KidneyStoner
KidneyStoner
About
- Username
- KidneyStoner
- Joined
- Visits
- 6
- Last Active
Comments
-
@AMOGUS said:
The guards immediately dispel upon initiating a unhook. Devs thought of camping and added a counter measure.
Yes I am aware that the guards disappear on unhook. The problem lies in the fact the the best gameplay for Knight is to camp the hook along with the guards. All the Knight has to do is not swing and force the surv into an unhook grab or chase them at hookk until guard gets first hit. And yes i am aware of hook and tunneling tactics for survivors. My main point, which no one has debunked, is the fact that the devs have created another weak killer that thrives of camps.
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3273811#Comment_3273811
That makes no sense, what does platform even have to do with that?
And if you're referring to the clear oversight of make your choice working while in your power that's not even strong, as soon as a survivor clocks you do that they trade last second making it an even easier win.
Also bubba can down the saver and the uncooked player with 3 charges, not killer beats the camping ability of bubba lol
https://forum.deadbydaylight.com/en/discussion/comment/3273813#Comment_3273813
Yeah you're probably right, it's just annoying so many of my games aren't actually proper games anymore. I wouldn't even say it's that bad just not as fun as others, I guess people are just entitled/selfish with short attention spans.
Just a shame, these players holds back so much fun
When it takes a 2 or 3 man save for every hook, i consider that high prestige camp territory. If he stands at hook with a patrol, ez 2 hit down before the unhook. So no solo saves ever. And i mention console because the majority of my matches are against console killers and they all play the same. Hook and tunnel although some pc killers do the same but not as much as the former
-
accurate knight gameplay except you forgot the face camp a hook when you get it and use your power to keep ppl off those 3 gens
-
Although the killer is very weak in chases, he is a console campers wet dream. Up there with bubba and hag. No gameplay, just camp
-
@DemonDaddy said:
Hook defense is an obstacle to overcome, not a problem to be patched out.
tell me you didn't understand the post without telling me you didn't understand the post lmao
-
@ByeByeQ said:
New survivor-sided map with too many pallets and hard to track scratch marks...
Seriously, why shouldn't killers camp there?
I agree. The new map is definitely wow to over bearing with loops and pallets. Its actually insane how poorly designed the map is. I want to make clear a couple of things that people have commented about. Yes i remember old bubba. And yes, i know they have nerfed camping. The intent of my post is that with the last killer, they actually made a killer that added to the pool of killers that are viable. If you know how to play killer, you can use Wesker to ouplay loops and feel rewarded in chases. But with the new killer, he is so weak outside of camping that you just feel forced into that playstyle. So now we have another killer, much like bubba and hag, where camping is highly rewarded.
As far as an all time high, i meant what i said. Ive been playing for quite awhile. As the perks and meta change, so too does killer and survivor tactics. However, over my experience (prior to this chapter), a vast majority of my matches have been camp fests. With the new chapter being released, and everyone trying him out, most of my matches now and for the next few weeks, will be against this killer. As, stated before, because of how weak Knight is in chase, this means that the majority of my matches will be camp fests. Also with the influx of new players or returning for a chapter, they usually play a weak killer game which makes them feel forced to camp. And so the camping wheel keeps turning.