KennedyPh
KennedyPh
About
- Username
- KennedyPh
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Comments
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I have the game for over a month & have 31 hours clocked in Steam.....I play usually 0-4 games a day.
I work very hard & by the time I have time, I can only play for a short while.
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The graphics at times looks like PS3, especially survivors.
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First post is introducing and looking for friend to play together.
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The reason DbD looks underwhelming has less to do with engine than quality of The dev in art.
Unreal engine 4 is already the leader in engine, and capable for AAA quality visuals. It’s up to the developer talent to unleash them.
to be fair, some of the killers Outfit look dope, but the character stools like PS3 remaster. I am just being honest.
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The relative sucess of the game has make the developers complacent. Especially they hear from people mostly from echho chamber of reddit.
IMO, even as I paly mostly surviivor is that the game need to be more favorable to killer, to give the sense of power to killer & fear to survivor, so people wanted to play as killer, & survivors feel more intense.
I suggest make perk like Mori auto & other buff.
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I appreciate the tips, I may look into Freddy & doc.
Anyway, I think the game should be design such that you can play from get go as Killer or survivor with similar entry ceiling. This will improve I think both numbers of killer & overall userbase.
In overwatch, fornite, there are free roam, user create training modes to help players learn & improve etc. YOu can play with bots in CoD, test the guns etc.
Overwatch, I can test new heros with PvBots modes to get comfy before getting into real PvP. This make the entry to new characters so much easier.
I think every PvP game should have some form of training mode., & most have for good reason.
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@ActulCasul said:
Maybe killer isn't for you. The difficulty is exponentially in killers favor vs new survivors who can't loop, and then they get a wake up call when they encounter people who can play the game and proceed to bring noed and a Mori into every game. Play more than 4 trials you'll catch on quickly.
This post isn’t about me. Also I was matched with survivors 5 rank or more than me, and this could happen to many new killer players too.
i have no issue learning, but I am fairly sure many wouldn’t. There is clearly a poor killer/ survivor Ratio issue in DbD, and anything to encourage people to play killer is win/win for everyone
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I think it’s within any player rights tinplate the way they wanted, short of cheating.
its up to developers to implement measures to discourage „unfun“ playstyle.
I think good killers are harder to find as less players want to play as killers. It’s very intimidating to play as killers for newbies.
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@MusicNerd_TC said:
The problem with crossplay, (as a almost 3 year ps4 player) is that PC gets so many unfair advantages, like modified game settings, stretched resolution, good fps, and mouse and keyboard. I do know that ps4 players can use mouse and keyboard, but the thing is that pc players have so much better fps. Ps4 and console have constant fps drops, controller, lower fps, no good settings, and so much more.
Pc does has advantages but the benefit of shorter queue time outweigh the disadvantage in my opinion.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1307376#Comment_1307376
So let's say there are 2000 PC survs and 100 killers and 1000 Console Survs and 30 killers.
Let's say on average for PC players it takes 10 minutes and for Console players it takes 15 minutes. For console it would be shorter but for PC it would be longer.
I can see your point. But more concurrent people means easier to match up with people of similar skills/ping. Even currently, its easier to match up with people at certain time (evening) than others (early morning).
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@Cheers said:
Youd think that, but if ALL platforms are experiencing this than this either wouldn't effect queue times at all or would increase them.
How would cross play increase queue time? I would like to hear your reasoning.
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@Milo said:
Oh would you look at that, they mentioned crossplay during their anniversary stream.
... And cross-progression too.
I am watching The stream now. Nice!
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I am a solo Unreal Engine 4 dev. I am honestly surprise the game is design in UE4.
The issue I see is not an engine issue. UE4 is capable of far better visuals then what we have in DBD. The coding for certain can be improved, but so is the lighting. But even so, many assets in DBD are pretty low quality. Many textures looks muddy, some low res. so are the polygons.
I am it is okay for currrent gen. But if the game is to continue though next gen. They need to seriously rework most of the assets & lightings or start from stratch & made DBD 2.