KOTheRipper
KOTheRipper
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@mizark3 said:
https://forum.deadbydaylight.com/en/discussion/comment/3187157#Comment_3187157
You say that but provide no evidence for your claim. My evidence is that the Emblem system (used for matchmaking before MMR for those unaware) penalized (and still penalizes) camping by subtracting points from your chaser emblem, and that system would allow for deranking. That did not prevent facecampers, and they have still not stopped.
When I say ineffective I am not saying it provides no help, just not as much help as an alternative.
When I say mechanics I am referring to results. If an efficient facecamping Bubba doesn't receive the results of a minimum 2k, and instead gets a 0k, they won't do it anymore. One possible mechanic would be something similar to a Pyramid Head cage to prevent camping.
Edit: Spelling (In the original draft I changed effective into efficient and the spellcheck didn't read effecient as incorrect the first time)
His evidence is ancedotal, just as yours is.
"Emblem system didn't prevent facecamping"
- it wasn't supposed to PREVENT facecampers. It was meant to DISCOURAGE them. Just changing emblems obviously isn't going to make everyone not face camp. But the point was to affect some players to change their strategy.
-And from my experience it has. Killers keep in mind the rules of the emblem system and work around them when they are wanting to rank up. They try to stay at least the minimum distance away unless a survivor is near.
-Camping/Tunneling becomes a problem again when either of these conditions are met.
1. The Camper has reached max rank, thus can't de-rank and has no reason to play for ranks.
2. The player doesn't care for ranks in the first place. Either because they aren't interested in the rewards (knowing they wont hit max rank cause they are limited on time, max accounts, ect.) or because they play for a different goal (rp'ing as a killer)
Changing BP interactions during matches would influence the types of players who are still trying to progress and it's more direct than penalizing rank progress.
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@Fri3ndlyNV said:
https://forum.deadbydaylight.com/en/discussion/comment/3186735#Comment_3186735
Literally this. BP isn't what motivates people to camper or tunnel. Getting kills is what does this because people want results. They don't care how much points they get.
BP may not be what influences players to camp but it CAN be a reason to not camp if changes were made.
For example if a camping player who secured two kills got 5k points, while a killer who got 0 kills but hooked each survivor twice got 50k.
There would undoubtedly be some players who shifted to not camping to get more points. Just as when they changed emblems some players obviously abandoned the playstyle in favor of making sure they ranked up.
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@WhoIsZachery said:
Don't think this has been asked. Would like to know if bloody cosmetics will still be unlockable after the prestige rework?
They will, they just get moved up. So instead of 1-3, you'll get them at 4-6
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My main question is should I get to prestige 3 or unlock all the perks to get "auto-level'd" to p3? .
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@_AdamFrancis_ said:
Probably work like the Prestige will. And automatically unlock the generic perks on all characters.
Did they say you automatically unlock generic perks? I would assume we would still need to get generic perks from the bloodweb like normal.
I hope if you have demo/steve/nancy you get the effects of them prestiging.
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I would love a store for buying charms from past rifts for shards or cells. or even adding another currency just for buying charms.