JustaPotato
JustaPotato
About
- Username
- JustaPotato
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Comments
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@Huge_Bush said:
Sorry you got punished for something that was out of your control, but the penalty is a necessary evil. You can thank all the people who quit the second things weren't going their way.
I'm not even upset about disconnect penalties, I know they need to be in the game. Just kinda upset I got booted out of the game for no reason.
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I don't hate her. I enjoy playing as and against her. Sure, RNG is a real pain but the entire game is essentially RNG. The devs hate her though. They nerfed any end game she had. Her add ons are bad except for like 3 and theyre brown and yellow. She's not a strong killer, the devs made sure of that.
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I like father Campbells chapel and the asylum. Least favorite are dead dawg saloon (the main building is so poorly designed with almost every doorway is a breakable wall which you have to either take time out of a chase or take time beforehand to break which is annoying) and midwich (its impossible to find your way through the place, breaking the walls help survivors more than it does killers, and its annoying to 1. Find generators, and 2. Switch floors.
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1536733#Comment_1536733
It’s a gamertag chill dude, and also:
•the devs create good killers but since Killers can’t get their precious 4K with them all the time they play spirit , nurse, and huntress
•Hmm when’s the last time these forums were filled with requests for a killer nerf? I haven’t seen any in a hot minute
•only time survivors troll the killer and be toxic is if the killer is toxic first like shaking their head no like if they’re good for no reason.
The devs made unviable killers that haven't been updated or improved upon to where they stand a chance against the meta. Nurse, spirit, huntress, are good killers that are able to somewhat counter this. Tell me how many good clowns you've lost against vs good nurses? The reason everyone picks nurse, spirit, and huntress (even though i personally never encounter nurse) is because they're stronger and more viable than say clown or Myers.
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The second half of camaraderie is too strong. It's an overpowered For The People that doesnt apply broken to the player. Also 30 seconds is way too long for endurance. People have a problem with soul guard and its only 8 seconds. Neither of those should be put into it. It would make For The People never be used since Camaraderie has no drawbacks and recovers exhaustion. Its way too strong as a survivor perk when taking into account all the painful synergies that killers would go against with it.