JustAMelon
JustAMelon
About
- Username
- JustAMelon
- Joined
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Comments
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The only thing that I can really see that looks questionable is his one shot down potential. If you are right behind a survivor and use your ranged attack, the lunge from swinging your blade will actually injure the survivor and the trail itself will down them. Sorta the same effect bubba gets, but far better. Not sure if that was intended or not, but I can see killers getting VERY good with this mechanic.
Quick side note: I don't think the torment should last forever or until the survivor gets hooked. Maybe add something similar to mending where you can take the wire off. Or remove it after unhooking/uncaging a survivor.
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I actually think Scott's idea is wayyyy better than just simply increasing gen time.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1261495#Comment_1261495
Slowing down gen speed is not a good effect? Are you perhaps a newer player?
Is that what your suggesting? Because I never said that. Nor was that the point I was making.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1259157#Comment_1259157
That's like saying PGTW's existence is incentive for killers to kick gens
Nope. The cause of PGTW is to kick gens after hook, the effect is to slow down gen speed. The cause of Inner Strength is cleansing totems, the effect is an eight second heal. The incentive is the effect, not the cause.
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There is an incentive, it's called Inner Strength.
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Same here. The effects seem to be hit or miss ever since the hotfix.
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So this has been happening to me as well. When I first boot up the game, my first match will play as normal. But then every other match will have this audio bug. However what's interesting is if my first match didn't reach end game my second match will not have the bug. But as soon as one of the matches get to end game, I will have the bug in all the rest of my matches after. (Unless I reboot the game) I was curious to see if the bug would go away if I didn't let the match reach end game on a match where I was currently experiencing the issue, this was not the case. It seems like there may be a possible issue with matches not being completely flushed from memory post game.