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Jeff_is_my_God

Jeff_is_my_God

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Jeff_is_my_God
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  • Here are my ideas

    The Angel

    ----------------


    Killer based on Mothman. Normal terror radius but his red stain comes from his beaming red eyes instead of coming from his feet.


    Power

    ~~~~


    The Angels power would be used to help track survivors down. The power let's the Mothman hover above the map for a short moment... It would not be op or really high up it would just work like this- Mothman screeches then flies up, he only goes as high as the height of the t-walls and when he's hovering he moves slightly faster, after the hover is complete he will be stunned like nurse after a blink. It will be called Moths Cry.


    Weapon

    ~~~~~~


    His weapon would be his razor sharp talons for a two hit kill. I think it would be quite cool if he cleaned them off of the ground.


    Look

    ~~


    White face, beaming red eyes, huge wings and a black body... I think the outfits would make them have their wings coloured like birds... There could be like a parrot skin and maybe like a magpie skin.


    Perks

    ~~~~


    (I remembered to take into account how all killers have to be able to get a use from the perks so I tried to keep that in mind)


    1. Shiny light - For the first 2/3/5 seconds when a survivor enters your terror radius they are completely immobilised, this can only be used 3 times.


    2. Unforgettable eyes - You become obsessed with one survivor. You can see this survivors aura whenever they go on a generator. When you hit the survivor the perk is used up.


    3. Hex-You're mine - Every survivor that has been hooked gets skill checks for just walking around. The skill checks are incredibly easy and will rarely show up like maybe one every two minutes and no other perks or add-ons can effect its difficulty. This perk is disabled during chases and will be disabled for good when the totem is destroyed.


    The Angels perks are supposed to halt survivor movement and make them useless for short periods of time... Another theme as all of these perks can be used up. Skilled players will choose to save their obsession untill later on when their are less gens and they can track down their obsession without difficulty.

    —————————————————————————————


    The Hazard

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    Killer based on people with hazmats who work with terrible nuclear radiation... This hazmat workers helmet came off just not long enough to kill him... But enough to mutate him forever.

    Also the red stain could be green because of the radiation or something.


    Power

    ~~~~


    The Hazard has a power up of sorts. His power is called Waste. He opens up a small jar of hazardous waste and downs it in one gulp. This waste gives him a temporary speed boost. He will only be able to carry one at a time ( if they have no add ons selected ) and will refill them with special green glowing crates scattered across the map, much like the Huntress and lockers.


    Weapon

    ~~~~~~


    His weapon will be a glowing case with sawblades sticking from it. He will clean his weapon by spraying it with a small water squirter (It won't take any longer than any other cleanings.)


    Look

    ~~


    A bulky tall man in a large yellow hazmat suit with a cracked foggy screen. His hands will not be protected with gloves and they will be horribly mutated and reddish like Freddy's skin.

    Perks

    ~~~~


    1. I don't see - Any bright item such as flashlights or party starters don't affect you at all but pallets stun you 3x/2x/1.5x longer


    2. Hex - Don't stop - Every time the killer is hit by a pallet they get a stack. Once they get to stack 3 every stack from then on increases your movement speed in chases right after being stunned in any way by 5% with a maximum of 20% speed increase after stunned. This effect lasts until the hex totem is destroyed.


    3. Endgame - When a survivor is in the killers terror radius after the exit gates are powered that survivors terror radius is shown to you.


    The Hazards perks and power are all about chasing... The Hazard loves to chase his victims for short periods of time so he has time to deal with other survivors. His map could be a nuclear power plant.


    Yours sincerely Rhoan MacDonald.

  • With the new 2.4.0 update came the Legion, and so far, they haven't been received super well.

    Honestly I think he's great, I've played and enjoyed him as a killer and played and enjoyed being against him as a survivor... I think he's right in the middle right now. I just like his idea. A killer that works like a survivor sounds like a great idea to me and the way they implemented mending was smart too.

  • I get this a lot too... Nothing with lockers tho. I usually do about 3 gens without seeing my team. Someone gets hooked, I go to help. Turns out the killer was waiting for someone to save so I quickly got the save and ran for my life... I got smacked to the next dimension by that trapper of course and got my poor lil shoulder impaled. First time on the hook the whole game btw. All 3 teammates on the other side of the map doing the last 2 gens and opening the exit. The trapper wasn't even camping me my team just couldn't be bothered to make the trip. I got more gens than all 3 combined but I'm still the one that gets to die :(