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JACK3T

JACK3T

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JACK3T
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  • @romerojoel said:

    I love the multiple personalities idea. But the climbing i. generators will be useless I am afraid. The killer perks are AMAZING tho!

    Thank you!

    So about the climbing ability, I know this ability might seems useless in some maps, especially indoor map or map that spawns some generators inside a building such as Lampkin Lane, Badham Preschool or Midwich Elementary School. At first I wanted to give him the ability not only climb up on generators but also climb up to some high windows like in Lampkin Lane, climb up to a wall (not include main building and killer shacks) and stay on top of the wall, or even climb up to a wall at certain high and immediately do a Pounce at the opposite side. Basically just like Hunter from Left 4 Dead. But I think that's a little bit complicated, so that's why I limited the ability only on generators that has lights attached to it.

  • @Givti said:

    Ability:

    Crossbow: Do you need 2-3 arrows to injure/down somebody or is it like huntress? (1 arrow = 1 hit) If he is like huntress, he shouldnt be able to carry so many arrows / maybe like 8 because you need to reload after each shot

    Remote Control: This will probaly lead to very boring games, because survivors cant really do gens and the killer is just standing still. I like the idea but it must be changed: (maybe like this) After activating Remote Control Skill Checks will appear every 4s while repairing a generator for the next 20s. The Skill Check Success-Zone is reduced by 50% and the Great Skill Check Zone is removed. Letting go of a generator will make it explode and damage it by an additional 15%. The Technician is slowed to 92% movement speed while this effect happens. Cooldown 70s.

    Hyperactive: useless, besides being faster

    Perks:

    Next Target - cool

    Careless Subject - good on low ranks

    Lovely Prey - Bloodlust as perk, WoW

    Ask Later - ok

    Rescue Is Coming - interesting

    Death Wish - so it only activates, when you and one other survivor is downed (which is pretty rare) for the effects of Unbreakable and Soul Guard. I would just run these two perks instead of Deathwish, because in 98/100 games you wont get to use it, so you waste one perk slot entirely instead of maybe wasting two (i know the surv perks are inspired by Bill's perks, but this perk is literally these two in worse, but for one perk slot)

    Just In Case - usually useless

    Thanks for your feedback!

    So, Ability:

    - Crossbow: The idea of this was from The Deathslinger, and I thought giving him 30 arrows because since you are facing down while reload and probably it will takes longer than normal The Deathslinger reload his The Redeemer, and probably you will lose survivor kinda easily while you are busy reloading the Crossbow, especially if you missed your shot. Your suggestion are really good, giving him 8 arrows and you still can refill it at Lockers. Or maybe giving him 2 options, 1). 8 arrows at start of trial and refill at lockers; or 2). 30 arrows at start of trial but can't refill at lockers.

    - Remote Control: The idea of this was from The Doctor and with Unnerving Presence perk, and I guess you probably right, this probably lead to boring games. Your suggestion is also very good, but I thought your suggestion a little bit overpowered since you forcing all Survivors that currently on generator need to stay at it and doing some skill checks. So, either you let go the Repair action and let it explode, or keep doing generator for easy hit. But overall, good suggestion.

    - Hyperactive: The idea of this was from The Blight/The Legion with Victor's Pounce. So this ability mostly for mobility and scouting, go to other side of the map easily and find Survivors easily. At first, I wanted to give him the ability to attack and everytime you succesfully hit the Survivor (not miss) your power will ends immediately, basically just like old The Legion with no cooldown on missed attack. But if I gave the Killer ability to attack, so it just like The Legion's Feral Slash with Victor's Pounce then, which seems overpowered to me. I know seems useless but also I don't want to make the Killer a little bit overpowered and also wanted a little bit different with others. Also, maybe give him the ability to cancel the Power anytime you want when you press the Power button again (just like The Executioner's Rites of Judgement) so you can use your Basic Attack.

    Perks:

    - Lovely Prey: The idea, Play With Your Food perk.

    - Death Wish: Basically this perk is like Unbreakable + Soul Guard perk but risky like For The People, so the main purpose is if you and other Survivor get slugged, especially when you already 99% the gate or in endgame. I know it's pretty rare and kind of useless. Maybe if the perk give the Endurance effect not only you but also other Survivors that you healed probably that will be good.

    - Just In Case: Basically Diversion perk but with your depleted carried item.


    Edited: I added more Killer Perk(s) Idea, you could check that out.