Ireansgame
Ireansgame
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@kyogul said:
I think the explanations as to why Dead Hard is such a busted and unfair perk is pretty simply explained, but yet you have some people who don't quite get it and think it's just simple to "bait it out" when that only works on bad players.
The problem with Dead Hard is that it's a ctrl+z command for survivors in an exhaustion perk, and is the only exhaustion perk that is all reward, no risk, and has exploitable i-frames. If you get outplayed at a chase by a killer, all you do as a survivor is press E to deny an instance where you would otherwise get downed and extend a chase for longer than it should have been because you got rewarded for being injured and received a quasi-third health state. In many instances where Dead Hard prevents you from being downed can be swapped with having Endurance from Mettle of Man. And you did nothing of substance or effort to get said Endurance effect either.
Why saying "JuST BaIt oUT DeAd HaRd" is ignorant:
Dead Hard for distance can't be baited out. You can't make someone use Dead Hard, let alone does baiting matter when there's a pallet or a window right in front of them. Baiting only works on ######### players.
Exploiting of i-frames:
You can Dead Hard to prevent from getting hit by exploiting its i-frames. Examples: Dead Harding through/into Punishment of the Damned (POTD). If you were to use Lithe or Sprint Burst and run into POTD, you'd get injured. If you used DH to get across POTD (or even to launch yourself in the same direction as it), you would prevent from getting hit.
Likewise, if I used Lithe or Sprint Burst and walked into a trap by Trapper or Hag, it would activate. If I Dead Hard over those traps, it would not activate. How is this not a busted perk?
Dead Hard is the only exhaustion perk that is all reward, no risk:
Every other exhaustion perk involves some sort of setup and/or exhaustion management. Dead Hard is available to you whenever you need it and you have no need to put effort into maintaining to get it.
Lithe involves setup. You can be in a dead zone where there is no vault near you, and even then there are times when you need to vault while being looped but fast vaulting in that specific instance would be a waste.
Balanced Landing is very hit or miss as there are many maps where there are not even elevated platforms. Even when you're in a chase you may not be near one, either.
Head On is...Head On.
Sprint Burst is very much, objectively, the strongest exhaustion perk in the game in terms of effects, but not in actuality because of how you have to maintain it. It's the most tedious exhaustion perk in the game to maintain as it overrides the normal running function. You have to be in constant management of your exhaustion in order to properly have it available when you need it.
Dead Hard is the only perk that involves no setup, no risk, but all reward. You get injured and you get a free third health state on command with no effort to use on your part. Congratulations you can now outplay your opponent because you pressed E on your keyboard.
Conclusion:
Dead Hard is so problematic because it's such a powerful perk and involves no effort on the survivor's part to use, and it feels cheap that when you outplay your opponent in a chase they instead outplay you not because of skill, but because they tapped a letter on their keyboard. Dead Hard can be compared to old DS in a way; anti-momentum, because many times it wastes so much of your time that you have to leave them alone.
Also side note:
Also to the people who say Dead Hard isn't a strong perk because "eXhaUsTed oN thE GRoUnD" and whatever other non sense, then why is it arguably one of the most used exhaustion perks in the game, and more specifically the most used exhaustion perk in red ranks (or in other words, the highest rank in the game) ? Why is it always included in meta builds? Do you think people run DS/Unbreakable/Borrowed Time but put on a "#########" exhaustion perk, or an inferior one compared to something else stronger they can use for shites and giggles?
So I'm not the best player in the game but I've played against a lot of red ranks as killer due to busted match making, I will say match making is the biggest problem the game has had and continues to have because typically anything too bad gets caught in PTB. I've also played a lot of survivor and my problem with your arguement regarding POTD and traps is hag trap radius is big, in fact too big to dead hard through, dodging POTD is a one time thing, congrats next time around that loop or in the next loop you get caught in it, the only killer it really hard counters is trapper. So only countering one killer seems like pretty good balance if you ask me. Dead hard is also difficult to use because of baiting out dead hard, you don't get the distance other exhaustion perks give you so if you dead hard early you make no distance, dead hard late and you're exhausted on the ground, either way you take a hit. Other exhaustion perks have the benefit of distance, even if you dead hard a swing you don't gain the same amount of distance, what makes it stand out is the versatility, rather than just running away you get I-frames, which enables you to dead hard through a trap or a POTD, you can dead hard through a hit after unhooking forcing a hit on a survivor with BT, dead hard to a pallet or window, you sacrifice the safety of freely running away for the versatility of the perk. Lithe and sprint burst are low rank meta because it's a get of chase free card, either end a chase with lithe or prevent it with sprint burst. Dead hard is high rank meta because they have the skill to capitalize on that perk, it helps in chase to extend chases, high rank everyone knows how to and wants to loop, so everyone is gonna run the bread and butter chase perk.
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@SilentHillOnDvD said:
https://us.v-cdn.net/6030815/uploads/FUFS9NOTRZL9/ps-app-20210314-060132-7e2.jpeg
Past 3 days it's been nothing but haddonsfield, corn maps, gideon meat plant, and 2nd chance perks. How are killers supposed to have fun when the survivors want full control at all times? Let me pick freddy and slap on a dead dawg saloon offering, I'll get called trash and boring.
If you're not having fun then don't play in red ranks, rank is just number, play casually with builds that are fun and let rank put you where the skill level suits it. Trying to hit rank 1 is grinding, grinding isn't supposed to be fun, if you wanna do that why wouldn't you min max and run meta builds?
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Why are you slugging that much? I play both survivor and killer leaning towards killer and it sounds more like you're bad. The game has never rewarded slugging except on fast down killers like Meyers in T3 or the chainsaw killers. Slugging gives the survivors a rather risk free way to save someone, WGLF doesn't affect it if they recovered to 99% that's the difference between an instant pickup an a split second pickup. Even if you 3 or 4 man slug one unbreakable, soul guard, or no mither and you get maybe one hook out of it if the team has good game sense.
Hooking forces survivors into a big risk, if they go for unhook while injured they will almost guarantee they get downed unless they're outside terror radius, going for it healthy if you are on them they have to stop and take a hit otherwise they get grabbed and without BT tanking a hit you get a trade. That or option 3 they don't go for the unhook and someone gets struggle phase off of first hook or just dies. You get blood points for hooking not slugging.