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IAmFlownominal

IAmFlownominal

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IAmFlownominal
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  • It was definitely mentioned in the thread. I dont care either way myself, but I'm sure there are people out there that'll be sour about it. Cant please everyone and this can be a fairly toxic community, lol

  • I always thought a casual mode would be a good balance out to SWF. Ranked queue being solo only and casual play allowing teams. Problem with this though, is it splits the player base. I know most good killers would love to never see a SWF team again, and the toxic survivor teams will scare away less capable/newer killers. Effectively breaking both queues. Ranked having to many killers, and casual not enough of them.


    Disregarding all of this though, what would the draw be to pick one mode over the other. If the rewards are the same there's no real point in any of this. There would have to be different incentives to draw people into either mode.

  • I don't believe BHVR would retroactively pop trophies. With each new trophy list they specifically add one that heavily influences you into using one of the new perks for each the survivor and the killer. That would remove the built in "mandatory minimum" achievement whores like ourselves would spend on the new content at each release. You can see this in almost every chapter, like with Deliverance coming in the same patch as a "50 self-unhook" trophy, and pop goes the weasel accompanying a "kick 100 gens" trophy.


    That said, it wouldn't be too hard to add this feature in. There's already a massive update in the roadmap this can piggyback off of. The upcoming Archive can handle this feature in a way that still thematically makes sense. Hell, add in a whole bunch of tracked stats. Seems like a tedious yet entirely doable feat.

  • People asking for piggy buffs like her crazy forearms up there aren't thick as thighs already. Ridiculous ;)


    I really do like that top outfit, but is it really more baller than her default coat? I don't see me buying any of her cosmetics just because I like the original outfit. Still pretty cool between this and Ash we finally got more customization than just Leatherface's "collection."


    And everyone saying pig is ruined, you're definitely playing wrong. It's a stealth character that can heavily disrupt games. If you save everything until the end, you're probably that bad killer that makes everyone score low and tunnels. I never had an issue with getting 4Ks while gens are still unfinished. And since I sink all my points into Survivor, I never got my Pig higher than level 20 so she has pretty inadequate perks too.

  • That 7-10 rank range was always the dead zone for me as survivor where the "good enough to be toxic, but not good enough to rank up" survivors would get stuck and halt my progress from pipping out of their range. I imagine that's the same for killers. I prefer the anxiety of a stressful survivor match so It's been a while since I bothered hitting top rank with killer so I'm not sure if that's still the case.

  • Definitely to keep the game from being held hostage. When I play killer if I know both gates are open and a survivors are refusing to leave in hopes of bullying or farming, I run to a corner and face the wall to deny them chase points and play around on my phone until the match ends 10 minutes later after they're done fast vaulting pallets to get my attention. I love that they're willing to toxic to waste my time and only waste their own, but I can see why a normal person might dislike that.


    Plus it's a way for a killer to concede a match and not lose their points, which to me are the only reason to play the game. I'll never understand why people DC in the late game and lose all those points.

  • I think it might be a good idea to implement a time penalty on quitters so they cant readily get into new matches as fast. Cumulative penalty so its worse over time too. the only issue I see is the system not being able to differentiate a DC from a network drop and still penalize innocent players.This should be easier to accomplish logistically after dedicated servers are implemented since it wont be a P2P connection and a sudden DC would be either the server itself or the player.

  • I do think it would be interesting to have a point in bloodlust where the killer is so intent they stop seeing the scratch marks. Maybe even add seeing scratch marks at top tier Bloodlust to Beast of Prey on top of hiding the red stain to make it even more viable. I've seen some hardcore tunneling (especially in hopes of triggering Dying Light) that went on for insane amounts of time, and I feel like any survivor that can go several minutes at a time in a chase deserve an escape and that killer deserve a punishment for being too focused, but there does need to be a reward for the killer too otherwise it's just another killer nerf. And as a Survivor main, I acknowledge that survivor (especially SWF) is already too strong in what's supposed to be the weaker role. But exposed might be a bit too much. Maybe keep bloodlust on hit? Still definitely not a good balance, but I think it's a solid point to discuss.

  • Can the hatch be re-opened with a key after the killer closed it?

  • I grabbed this as a PS+ freebie at the butt end of August before it rotated out of being free. I was recommended Claudette or Nea as good starters and I went with Nea. Cant say for certain what I ran against but I got DESTROYED for several hours and loved every minute of it. First Killer was Trapper since i was in it for trophies and figured i should start at the beginning.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/423512#Comment_423512

    It'll work like this:

    "In public matches, as the Legion, down 25 different Survivors that have Deep Wound applied."

    You do not need to down someone with Feral Frenzy, you just need to down somebody with Deep Wound.

    Wow, I didn't actually expect to get an answer right from the source, and definitely not as quickly as I did. You guys are awesome. And that change will be made on Consoles too?

  • @BigBubs I did not know that. I'm a bit of a newer player, starting the game during the Curtain Call chapter so I missed out on the dark times I frequently hear about from older heads. I unfortunately as a console player think it's just going to be stuck this way though. Didnt Skilled huntress get reduced to 20 downs from 24 meters away on Steam? Because that's still 100 on PS4/XBone. I foresee a massive lack of foresight ahead.


  • @QwrtyMan213 said:

    They said that add-ons will allow frenzy attacks to drain the meter.

    Not that that's particularly helpful, but y'know.

    That's true, but what are the odds that one of these add-ons are going to kill the whole mend meter? I find that highly unlikely. And if thats not the case, and just existing near a survivor keeps them from bleeding out... still sounds impossible.