Avatar

Hobbedotz

Hobbedotz

About

Username
Hobbedotz
Joined
Visits
235
Last Active

Comments

  • This has been around for about a year (at least): https://forum.deadbydaylight.com/en/discussion/80392/no-status-icons-or-skill-checks-weird-camera-angle

    I just had it happen again, against a Pig no less where there's no way to get around Skill Checks.

    https://www.youtube.com/watch?v=jghtjaGXR7M


    It feels absolutely miserable to play like this. Not knowing what's going on around you is bad enough, but what on earth are you supposed to do against Killers like Pig and Executioner where Skills Checks are guaranteed to appear and missing them kills you? :/

  • are you using majestic plural or why do you feel entitled to speak on behalf of other people

  • @Kenidur said:

    "People who willfully disconnect for in-game reasons that don't involve game-breaking bugs should stay away from online multiplayer games."

    You seem to have missed the point. We do play for fun, to enjoy the game, to be thrilled by the round and the killer. But when you get stuck with just a terrible killer, one that kills the fun of the game, then why should you stay? So the killer can farm salt again? get his points? annoy and piss off the survivors? If you know the round is going to suck, and you're fairly certain it's the same bs killer player, survivors are going to disconnect.

    Plenty have said "I'm not here to make the game fun for you, I'm here to kill you." Well like it or not, that is wrong. The killer is there to provide a thrill to the survivors, to entertain them, just as much as a survivor is there to provide a challenge and entertain the killer. If you got into the game as a killer and the survivors just stood there, did nothing and just let you grabbed and hooked them, they didn't try to run, didn't try to unhook or do gens, how fun would it be? If 3 out of 4 of your matches were like that, how long would you play? how long before you start disconnecting to try and get a challenging match? sure you might think it's great at first, but just a short period of time, you will stop playing. The same thing holds for survivors. every time you get into a match where the killer just tunnels 1 person to death, to camp the hook, to slug and just let you bleed out until they finally get everyone, it leads to a boring game. Survivors will disconnect, people will stop playing. Like it or not, the players are there to entertain each other. Remove that entertainment provided by one side or the other, and the game will die.

    So along those lines, killers have the ability to dodge rounds already without penalty. They can decide how to modify their skills, change the killer, or just leave based on who and what they see. But survivors aren't afforded that same courtesy. Sure, they shouldn't know who the killer actually is, but the person behind him should be known. Yes some will dodge if the killer is "too good," after all if I know a killer is Rank 1, and I'm rank 8, yeah I don't want to play him, I'm not good enough to challenge him, he needs someone closer to his rank to provide that (you can flip that too,I don't want to play a rank 16 killer either, they're not a challenge and my group will probably destroy him/her), but more often than not, it gives us all a fair chance to decide if we want to deal with that slugging, camping, tunneling, horrid killer or not. And if you are that killer, and you see people constantly disconnecting on you, you're left a choice, continue to play horrid and get in fewer and fewer matches, or change, and start making the game thrilling again.

    Right now, I've spent more time writing this out than playing, because after rank reset, That's primarily what it is. 4 out of my 5 last matches were killers just camping the hook, tunneling down survivors, just slugging. I myself have left 3 out of 4 of them because it's not a challenge, or entertaining, thrilling, or enjoyable. Sure I want to rank up, but not at the cost of being abused to do so by some self important, I'm going to tunnel you down, killer. And if i'm not going to enjoy playing against you, why should I stick around? Right now, I and plenty of others just don't want to play anymore. How good is that for the game's health? Like every other company, they want to grow. People leaving the game, less reluctant to play, the game will die off sooner than I'm sure they want. To combat that, changes need to be made, not to the style and format of the game, but to put in checks and balances, to afford everyone a chance to decide without being penalized for it.

    Uh-huh. Out of tunneling/camping and disconnecting, which action is subject to punishment? Hint: It's not the former. Your side was the one that broke actual rules.

    When you start up the game and search for a lobby, you go in fully aware that there are Killers out there who rely on camping and tunneling. That some just continue doing so despite the fact that it gets them less points. That, despite it being frustrating, it is not against the rules. Even if you think it should be, TPTB decided that it isn't. You know all of that beforehand. Yet you click on that button and enter a lobby. And by going through those motions, you say "Gotcha, but I'm willing to take that risk".

    You start a trial, you stay. Whatever happened to having some dignity? The maturity to acknowledge that buying your teammates time takes priority over you not having fun? Even if you get downed and are about to get hooked for the third time, it still takes a couple of seconds for the Killer to carry you around and hook you. Same with the Mori animation. And if you die on a hook, that hook is unusable for the rest of the trial. In some matches, those little things can make a difference.

    I'm a Survivor main, and having put dozens of matches behind me where I got camped & tunneled (including getting beaten on the hook till I died simply for existing), I have disconnected from a match exactly ONCE. I'd gotten stuck near a tree right at the start of a match, the Killer was AFC and wouldn't come for me even when I had 8329843 crows flying around me. And even then, I waited till all gens were done and the gates were open. So... you were saying?

    I like having fun as much as the next person, but I also know what playing online comes with. People with a lot of rage inside them, people who're just coo-coo... You either accept that and, when it's that time again, bite the bullet and get it over with; or you don't play online multiplayer. You can't just cherry-pick and go, "Yeah yeah, I'll follow the rules and play till the end EXCEPT when the Killer does (...) and, oh yeah, I don't like it when they (...)" You have no obligation to keep playing this game, but if you do, you stay and play. Cherry-picking "do"'s and "don't"s is a privilege only people who make their own games have.

    At the end of camping/hard tunneling matches, I'm definitely annoyed at the Killer but also pity them because they're obviously not super competent and depriving themselves of a lot of points... Or would have, if it hadn't been for teammates who wasted time swarming around camped hooks like flies, or Survs who disconnected prematurely, putting the whole team at a huge disadvantage early on. Yeah, pretty sure I get more pissed at those geniuses than the Killer themselves.

    Come to think of it, my previous statement on this suggestion was a bit too mild; displaying the Killer's name is a horrible idea that mostly seems to stem from a place of entitlement. In addition, it will only make waiting times more frustrating than they already are.

  • Generally, there's the problem that many players lean towards using a specfic Killer, so you can already guess what Killer you'll be facing as soon as you see the player's name and recognize it, and adjust your Perks accordingly. This is especially the case if you re-encounter someone on the same day.

    Also, in your specific case I'm a bit reluctant to be sympathetic because, as douche-y and obnoxious that Killer was, your teammates too seem to be unpleasant players who I wouldn't want to team up with. People who willfully disconnect for in-game reasons that don't involve game-breaking bugs should stay away from online multiplayer games. From what it sounds like, your games were pretty evenly matched in terms of jerky and fun-killing behavior.