GreysTavernTTV
GreysTavernTTV
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- GreysTavernTTV
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Comments
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yeah nope. You can test it in game. I was making a Hag guide and realized that even double stacking them there is absolutely no difference in trigger radius.
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yeah. I'm just trying to bring some attention to her bugs in the hopes that they get fixed. can't fix what they don't know about after all.
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Na, you can hear her teleport away, and also manifest and demanifest if you are close. But she also has an additional lullaby on top of that. It's like, this high pitch electric sound. It's actually timed with her appearing and disappearing.
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I'm one of those "I have 160$ headphones and play the game at 5% volume" people and I've been accused of hacking because I was tracking on Onryo through walls on Lery's and I guess bitter murmer went off and she could see me flawlessly counter looping her totally blind.
It's there if you know what you're listening for. Which makes her the worst stealth killer in the entire game against anyone with good headphones and ears.
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No. 4 man slugging is a tactic that some characters (Nurse, Oni, etc) do very well with. You should not be punished for playing well as Killer.
There absolutely should not be any increase to recovery speed because you are just building in anti-slugging as a baseline so that slugging as a tactic is less viable. Absolutely not.
Punishing the killer for doing their job is absolutely backwards. You want to stop "4 people are left to bleed out" which I absolutely agree is toxic and should be addressed (despite how incredibly rare it is). The solution is to reverse your idea if anything. When all 4 survivors on slugged, if 70 seconds has passed with all 4 being slugged, their bleed out timer is reduced to 30 seconds. This only kicks in if all 4 people are slugged, and only if they remain slugged for 70 seconds. I use 70 because if the last person you down happens to be someone who just got unhooked by the second to last person you downed and runs to the other end of the map, you may need to wait out DS before hooking them and then using the BBQ proc to know where the other slug's have crawled off to so you can begin to chain them onto hooks using BBQ to find the next one in the set.
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@Sluzzy said:
You know you are right when nobody even killer mains can't defend it. It's that broken.
You defeat it by gen tapping to check for ruin, and then dipping to go nuke the totems. You almost always spawn opposite of the killer so if you get on that gen you spawn by you're already screwing up because odds are 95% of the time you will get interrupted before you can finish even with 3-4 people on it. Just, do, bones.
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@Kumakx said:
If you aim to get 4 kills every game - I have bad news for you. If im not mistaken, devs are aiming to balance the game to have average of 2 kills and 2 escapes per match.
Instead of focusing on outcome, try to enjoy the game more. Enjoy the chases, that's all killer is about. I know it's annoying when they yeet out the hatch for free, specially if they wait on top of hatch to teabag you, but oh well, then they do that, you most of the time already had one kill at very least, and closing the hatch will trigger EGC. That's where you can catch up some more kills.
I do hope they rework keys as soon as possible too, guess that for now we just have to wait.
that's an average over multiple games. Meaning you will 4k some games, 0k others, 3k+hatch some, and get one kill with 3 escapes others. So you are still absolutely aiming to 4k, there will just be games you get destroyed and get 0k, or you will get 3k and someone will hatch out as the last person, or you will kill one and three will manage to get out.