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GreggCario

GreggCario

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GreggCario
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  • @Yung_Slug said:

    The first perk should be called "Don't Fear Me" because... you know.

    For the Hex, 80 seconds of blindness is a bit much for a passive effect but I like it when Hex perks have a secondary effect that persists when the totem is destroyed.

    Not a huge fan of a cooldown power, but let's see what we got here...

    It's kind of a weaker Night Shroud which is saying a lot really. And what happens if a survivor breaks LOS, then goes back into LOS so they can break it again? Do you just instantly lose 100% of your meter?

    And what's stopping you from just following the Husk around until they escape the maze? Even if they're invulnerable for 3 seconds you're still faster than them. You can just position yourself so they can't reach any good tiles in time.

    The power also completely depends on the survivor's skill to down them. You're not able to influence their ability to beat the maze. All interaction is on the survivor side. So not only is the power on a cooldown but when you get it to actually work there is still no interaction on your part. Doesn't sound fun to use to me.

    Also, what's the point in cancelling the power exactly?

    Losing 100% of your meter doesn't sound right, so maybe only the first time they break it you lose half of it.

    I thought about people just following the Husk, so i kinda just thought of a lazy way to try and prevent it, and that was making the survivor invulnerable for some time. I could increase the time, or think of something else.

    I thought of add-ons that reduce the timer of the maze, though i don't think that fixes it or it being fun on the killer side.

    And the cancelling out, idk, i thought because it slows you down and maybe the killer doesn't think they can corrupt them in time, you could cancel it and get a hit. Though, if they're in a deadzone then might as well corrupt them, and if they get behind a wall or something, then it cancels it out anyways, so i can see why there isn't really a point.

    Thanks for the feedback.