Ghostiefacie
Ghostiefacie
About
- Username
- Ghostiefacie
- Joined
- Visits
- 13
- Last Active
Comments
-
@TragicSolitude said:
if you want to take the training wheels off and accept the full brunt of responsibility of having bad aim, you should be able to do so
Aim dressing does not fix bad aim. Aim dressing is not aim assist. Here is a dev's explanation:
https://us.v-cdn.net/6030815/uploads/6VMH8DKPI6XA/aim-dressing.png
If this dev's explanation is correct, aim dressing will never help the killer. It can only cost the killer hits they otherwise would have gotten.
Every killer would opt to turn off aim dressing, because killers don't care if a hit "looks" like it connected: they just want it to actually connect. Survivors care how it looks. Aim dressing is for survivors.
Personally, I like having consistency with visual feedback in my games. So, I think it SHOULD be for both Killer and Survivor. But it ends up not doing anything for anybody, because have you even SEEN the amount of BS hits that absolutely should not have hit when you're already done with a vaulting animation and already out of a window as survivor, but still get hit? Even with low ping! All it's become is a source of frustration, I can't think of one survivor player who was happy to hear or see a killer had their aim magnetize onto them at the wrong time, because it "looked good". So, maybe it's "supposed" to be for survivors, but even then, it's doing more harm than good, because it isn't even doing its job well.
No matter what, it's just doing harm. No one is happy because of it, apart from people happy that players who make the correct decision or play are being punished unfairly. Sorry to necro this, but if BHVR just made the hitboxes somewhat more consistent with players' models, I don't think we'd be in this situation. I'm sure everyone's seen montages or edits of insane hit detections in the game.