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FruityPeach

FruityPeach

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FruityPeach
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  • how could that be fixed? i mean like, how do other games doesnt have latency issues like that? why its such a big problem in dbd? ๐Ÿค”

  • november 2016. i miss the old times - i know a lot of things had to be changed, but the community was smaller and nice, you kinda knew the other players at red ranks, you know they are good etc. killers had to be good to outplay pallet vacuums etc and i really miss those days. i still love this game, but i dont like a lot of things about it now. toxic community, solo queue is hell, ranking up is too easy, everyone is talking about "winning" (how can an asymmetrical game can be competitve!?), its not even scary anymore when skins like an elf-dwight and a christmastree-ace running around. aaaaand so on.... i could complain a lot lol - ofc there are some great new things added too. i love DBD and its gameconcept so will keep playing i guess.

    i have 4k hours but a private profile because i am a survivor main and most killers think that you are a "toxic" dbd-god when you have so many hours and dodge or go full sweat. and i just want chill games.

  • i hate that people talk about "winning" and "losing" in this game, like playing esports dbd huh?

    a 4kill/4escape should be rare and only happen because of extremly good gameplay on killer/survivor side. like the emblems. iridescent is the best performance, which should not be easy to get in my opinion. started playing back in 2016 i kinda miss the old pip system with the points, bc it felt more relaxing, you play good, you get a lot of points, you pip - not all that talk about winning, losing and so on....๐Ÿคท

  • ok so i guess i have to accept it and take a deep breath every time i get hit around a corner ๐Ÿ˜‘

  • thanks guys. aaaand... do we know if the devs are doing something about it? or do i just have to accept it? ๐Ÿ˜‘

  • https://imgur.com/a/qmns6yx

    i was almost with the feet on the ground. i really do like hits like this. not. 30 ping btw.

  • hit validation... hitboxes??? this makes no sense... how could he hit me behind him?

    https://imgur.com/mOTUL29


  • @Mandy said:

    Hi, Server sided hit validation is definitely in place...I've just created a thread in the Feedback section and would be interested in hearing people's experience of it.

    https://forum.deadbydaylight.com/en/discussion/215035/hit-validation-feedback

    Thanks a lot!

  • https://imgur.com/LRyX4lQ

    i get hits like this a lot. i dont think this should have hit me with a 47 ping (EU servers). the hit doesnt connect at all.

  • Okay thanks for your answer. I just had a match were I was hit - again - from miles away with the weapon nowhere near me ( i had a 28 ping btw, so i should be fine). I do play a lot and since 2016, i know hitboxes are weird sometimes... :-( but when the hit validation is in favour of the player with the higher ping, i might have to quit playing. This is really, really frustrating. I would prefer the Killer hosting the game again because the hits were more fair -.-

    (sorry for my english, not a native speaker)

  • @TigerKirby215 said:
    The skill checks are microscopic and you can gain equal progress with a Dirty Rag in the same amount of time.
    Good use of 7000 BP for the effect of a 3000 BP item lol

    Note: I don't think the old BNP was balanced, but the new BNP was massively overnerfed.

    true. its an ultra rare add on, so they could have just changed it to repair half a gen (at least) with one BNP and continuous skillchecks. the new size of the skillchecks is ok, so there is a possibility to fail and waste the BNP.

    if u have a bnp in your bloodweb now, there is no reason to spend 7k points for it :unamused:

    seems like they overnerfed it to do something about the generell genrush* problem. bnp didnt looked like a serious problem to me, as a survivor/killer there havent been much bnps used in my games, but that is my personal experience :blush:

    *genrush = its the survivors one and only job to do gens