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Fractal_fruit89

Fractal_fruit89

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Fractal_fruit89
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  • @shiiroo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946545#Comment_3946545

    Would be a good design if all the doors were not next to every gen, usually facing the other way so you can't really see the visual indicator. Jumpscare in this case is a free hit.

    Plus zero penalty for missed axe, zero recovery from axe hits… the more i play against this killer the more obnoxious he becomes.

    He does have a slow down on throwing the axe, as well as a hefty time before he can do anything after the axe throw. The penalty for missing the axe is not having the axe.

  • Cause they learned with Dredge that if your stealth killer is constantly making noticeable, directional audio every time they wanna do the stealth thing, that your killer isn't stealthy. That's the point, for him to be anywhere at all times and, if you aren't paying attention, you will be smacked.

  • As a player of both sides, primarily killer however, its because its pretty damn effective. They nerfed gen regression (that call of brine buff is not good enough and gen blocking is not the same as gen regression), they recently nerfed haste perks (not saying it wasnt needed for some of them) meanwhile they're buffing the sin out of Healing, Champ of light, they refuse to either increase the gen times or the amount of times you can regress a gen, the games have been getting faster and faster with every single patch, good survivors pre run the heck out of killers, and the map RNG will often make it ######### impossible for a killer to play (with my recent notable exceptions being the window RNG on campbell's chapel giving me a 2.3 minute chase by just holding W and vaulting the first window I see and just, all of Lery's) Meanwhile some killer powers are just so outdated that they cant keep up and need an early kill to try and play the rest of the game (Trapper, Myers, Ghostie etc..) . Not to mention some of the killer powers are pretty damn perfect for tunneling a survivor out. Plus if you're tunneling, most of the time, ya just take the B.T. hit because it nullifies a lot of tools from survivors like Dead hard, Off the record, deep wound med kits, and many more. And if the killer hasn't found another person by the time the save happens, most of the time ya 180 and go back to hook, and then ya get to hook, and the options are "Person you haven't hooked and is healthy and likely wants to be chased." or "guy who is prolly injured, and already is 1/3rd out, and who you already know you can catch." the biggest problem now is just, how they're gonna fix it because if it's a band aid fix to the end result instead of the problems leading up the tunneling, ill be annoyed. Cause if some of the aforementioned problems were fixed, tunneling would be WAY less prevalent. (and if you're gonna go, "well i've never done those things and I still get 4k's!" me too, and im real proud, but you're deflecting from the bigger issue that this game keeps speeding up for survivors and is constantly slowing down for killers.)