Feetman
Feetman
About
- Username
- Feetman
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Comments
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@GlamourousLeviathan said:
I don't really hate map offerings and to be honest they shouldn't get rid of them because it helps achievement hunt and people who just like to play on a certain map because of the aesthetic.
Imo, they should just focus on making maps that aren't terrible to play on for a certain side. Looking at you Garden of Joy.
This would be the better option because of, like you said, the achievement hunters, but the devs have made it quite clear that they don't have any issue with maps being deciding factors in who wins a match. The only "nerfs" or "buffs" they give to are usually to help curb game breaking scenarios and usually if the balance of a map shifts it's due to the brokenness of that map.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/429622/so-when-are-map-offerings-getting-removed
Trying to optimise the fun out of the game? I'd say trying to make the game fun by optimising. Might not be fun for you but it is fun for others. My advice is find your own fun in the game instead of relying on others to make it fun for you by playing a certain way or bringing certain offerings or perks.
I try to. I don't run gen slowdown (aside from Grim Embrace) on killer cause it's not fun, and I run Dramaturgy+Scene Partner on survivor because they're goofy as hell. I just want fun chases against people that don't feel like they got lost on their way to a Scrim.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637934#Comment_3637934
I really hope that's the case here. If it is, wouldn't it make more sense for the devs to roll it out when it's actually needed rather than in this weird transitional state where it looks and feels awful?
There's also a good chance that this was yet another case of putting resources into something nobody was asking for, was universally disliked by the community, and made it live into the game anyway.
Just another day of good work at BHVR
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It's not the first time it's happened though.
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@burt0r said:
Okay I don't really understand your whole point, but to the title asking why survivor run full flashlight squads:
It simply is the most direct form of killer denial interaction there is.
The killer can't really do anything except trying to mass slug them because if they don't then the survivor will always buzz around and try to deny a pickup and therefore the hook.
For some reason it just deleted part of my title, but I meant why they get mad
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@Astel said:
Wesker is not a "probably a loss" because he has the power that transcended the human's power due to the virus he injected to himself.
I am counting Urobouros as supernatural ######### and when you strip it away he's just a special forces dude. Still probably a W but not nearly as easy
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Frankly the only thing that really stood out to me was the Bloodhunt. Everything else felt pretty boring or inconsequential or just annoying, like the snowmen decoys jumpscaring you even as killer.